The Pocket Mentor for Video Game UX UI - Simon Brewer

The Pocket Mentor for Video Game UX UI

(Autor)

Buch | Softcover
184 Seiten
2025
CRC Press (Verlag)
978-1-032-43397-4 (ISBN)
37,40 inkl. MwSt
Want to work in UI/UX in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.

The book provides those both familiar and unfamiliar with the wonderful world of UX and UI in video games with a concise but informative breakdown of the disciplines. It discusses the different career paths and how the role's impact, responsibilities and perceptions have evolved. The book covers everything from the education you’ll need, searching and applying for jobs, and the interview process. It also includes advice on what to do once you’re in the role, with chapters covering best practices for UI/UX, how to set goals for future career progression, and interviews with top tips from experts in the industry.

This book will be of great interest to all aspiring game developers looking to work in UI/UX and beginners looking to grow their careers.

Simon Brewer started working in the games industry in 2008 at Rebellion, where he discovered his natural skills and deep appreciation for the industry. An avid gamer and a natural investigator, he soon found himself thriving in the User Interface team and has enjoyed many years in various senior roles since. Simon has worked on several titles for Rebellion, Gree, Rocksteady, Unbroken, Sony, and Supermassive Games and provides freelance work as a self-employed graphic designer. His passion for accessibility and equity in gaming transcends his love of the industry, demonstrated through his many fundraising events, mentorship, and, more recently, his work with BAFTA Young Game Designers. Outside work, Simon enjoys watching movies, spending time with family and friends and perfecting his smoked brisket as an amateur pit master. These days, Simon works as Principal UI/UX Designer for Supermassive Games in Guildford and lives in Surrey with his partner and little Dachshund, Chorizo (he’s the one on the right). artstation.com/bunnyballball linkedin.com/in/simon-brewer-221b5524/ x.com/bunny_ballball

Foreword by Anisa Sanusi. About the Author. Prologue: Cold Open. Chapter 1. Mission Control. Chapter 2. Hunt for the Unicorn. Chapter 3. Basic Training. Chapter 4. UX: Know Thy User. Chapter 5. UX: Not UI. Chapter 6. UI: “Make it Pretty”. Chapter 7. UI: Survival Guide. Chapter 8. Presentation Matters. Chapter 9. Dig Deep. Chapter 10. Backup. Chapter 11. Between U and I. Useful Links. Further Reading

Erscheint lt. Verlag 17.5.2025
Reihe/Serie The Pocket Mentors for Games Careers
Zusatzinfo 15 Line drawings, black and white; 15 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 138 x 216 mm
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-032-43397-3 / 1032433973
ISBN-13 978-1-032-43397-4 / 9781032433974
Zustand Neuware
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