Virtual Vixens -

Virtual Vixens

3D Character Modeling and Scene Placement

Arndt von Koenigsmarck (Herausgeber)

Buch | Hardcover
316 Seiten
2023
Routledge (Verlag)
978-1-138-40070-2 (ISBN)
179,95 inkl. MwSt
Features software workshops for 3ds Max, Maya, CINEMA 4D, Lightwave, and Softimage XSI. This title helps you get the techniques you need to create your own virtual vixens. It demonstrates the work cycle of modeling 3D characters - from making the sketch and preparing the template to modeling and texturing characters and lighting and rendering.
Features software workshops for 3ds Max, Maya, CINEMA 4D, Lightwave, and Softimage XSI.Hot, hotter, hottest. See how today's leading modeling artists create 3D characters that sizzle and get the techniques you'll need to create your own virtual vixens.Steven Stahlberg, Liam Kemp, Marco Patrito, and Sze Jones from Blur Studio are just a few of the 3D artists who share their secrets for making the fantasy females you wish were real. You'll get their personal stories, insights into the profession, and new ways to conceive and construct your own 3D characters.Then, seven hands-on workshops demonstrate the complete work cycle of modeling 3D characters to bring your own fantasies to life-from making the first sketch and preparing the template to modeling and texturing characters and lighting and rendering. You can use the techniques with any of the major software tools including 3ds Max, Lightwave, Softimage XSI, Maya, or Cinema 4D. Since the workshops don't use any previously made objects, you'll get to start from scratch with your imagination as the only limit.Participants:Andrea BertacciniMax Edwin WahyudiSze JonesLiam KempArndt von KoenigsmarckK. C. LeeDaniel Moreno DiazMarco PatritoSteven StahlbergFrancois de Swardt

von Koenigsmarck, Arndt

Renowned 3D Artists present their work: Steven Stahlberg, Marco Patrito, Daniel Moreno Diáz, Andrea Bertaccini, Sze Jones, Liam Kemp, Francois de Swardt, Max Edwin Wahyudi, K. C. Lee; From Head to Toe: Workshops for Modeling Virtual Characters: Creating and Preparing Templates, The Human Eye, Modeling the Head, Modeling the Hands, Texturing and Lighting, Clothes and Hair, Modeling the Female Body

Erscheinungsdatum
Verlagsort London
Sprache englisch
Maße 189 x 246 mm
Gewicht 870 g
Themenwelt Kunst / Musik / Theater
Mathematik / Informatik Informatik Grafik / Design
ISBN-10 1-138-40070-X / 113840070X
ISBN-13 978-1-138-40070-2 / 9781138400702
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Schritt für Schritt zu Vektorkunst, Illustration und Screendesign

von Anke Goldbach

Buch | Hardcover (2023)
Rheinwerk (Verlag)
39,90
Die Kreativmaschine. Next Edition

von Martin Poschauko; Thomas Poschauko

Buch | Softcover (2024)
Verlag Hermann Schmidt
40,00