Computer Games As Landscape Art - Peter Nelson

Computer Games As Landscape Art

(Autor)

Buch | Hardcover
XI, 201 Seiten
2023 | 1st ed. 2023
Springer International Publishing (Verlag)
978-3-031-37633-7 (ISBN)
128,39 inkl. MwSt

This book proposes that computer games are the paradigmatic form of contemporary landscape and offers a synthesis of art history, geography, game studies and play. Like paint on canvas, the game engine is taken as the underlying medium, and using the Valve Source Engine as the primary case study, it analyses landscapes according to the technical, economic and cultural features this medium affords. It presents the single-player first-person shooter (Half-Life 2) as a Promethean safari, examines how the economics of gambling and product placement shaped the eSports landscapes of Counter-Strike and reveals how sandboxes such as Garry's Mod visualise the radical landscape of Web 2.0. This book explores how our relationship to the environment is changing, how we express this through computer games and how we can move beyond examining artistic influences on games to examining how historical connections flow through games and the history of landscape images.

Peter A C Nelson is an artist and academic, originally trained in painting, drawing and art history, who publishes on computer games, graphics and aesthetics. He is currently an Assistant Professor at Hong Kong Baptist University.

 Introduction.- 1: What is a Landscape?.- 2: What is a Computer Game?.- 3: Half-Life 2: Could I Apocalypse?.- 4: Tourism and Gun-Running in CS:GO.- 5: Autosave: Redoubt.- 6: Garry's Mod: The Computer Game Becomes Photoshop.- Conclusion.

Erscheinungsdatum
Zusatzinfo XI, 201 p. 45 illus.
Verlagsort Cham
Sprache englisch
Maße 148 x 210 mm
Gewicht 411 g
Themenwelt Kunst / Musik / Theater Kunstgeschichte / Kunststile
Sozialwissenschaften Kommunikation / Medien Kommunikationswissenschaft
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
Sozialwissenschaften Soziologie
Schlagworte Art History • Computer Games • eSports • Geography • Landscape • Modding • Valve Corporation
ISBN-10 3-031-37633-1 / 3031376331
ISBN-13 978-3-031-37633-7 / 9783031376337
Zustand Neuware
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