QuickTime Toolkit Volume Two - Tim Monroe

QuickTime Toolkit Volume Two

Advanced Movie Playback and Media Types

(Autor)

Buch | Softcover
528 Seiten
2004
Morgan Kaufmann Publishers In (Verlag)
978-0-12-088402-5 (ISBN)
67,30 inkl. MwSt
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Investigates the programming of QuickTime - the media engine used by a large number of third-party applications. This work shows how to capture audio and video data, broadcast that data to remote computers, and load movies asynchronously. It includes a CD-ROM with numerous code examples in C to help you get started with your own applications.
"Buried inside QuickTime are a host of powerful tools for creating, delivering, and playing digital media. The official QuickTime documentation explains 'what' each API function does. But knowing what each function does isn't enough to allow a developer to take full advantage of QuickTime. QuickTime Toolkit fills in the gap—providing plenty of practical examples of 'how' to use QuickTime to perform all kinds of useful tasks. More importantly, [this book] goes beyond 'how' and into 'why' —providing readers with a deeper understanding of QuickTime and how to benefit from using it in their own products." —Peter Hoddie, cofounder of Kinoma and former QuickTime architect

QuickTime Toolkit, Volume Two continues the step-by-step investigation of programming QuickTime, the elegant and powerful media engine used by many of Apple's industry-leading services and products (such as the iTunes music store, iMovie, and Final Cut Pro) and also used by a large number of third-party applications. This second collection of articles from the author's highly regarded column in MacTech Magazine builds upon the discussion of playback techniques and media types presented in the first volume to cover advanced types of QuickTime media data, including video effects, Flash tracks, and skins. It shows how to capture audio and video data, broadcast that data to remote computers, play movies full screen, and load movies asynchronously. QuickTime Toolkit Volume Two also shows how to integrate Carbon events into your Macintosh application and how to work with Macintosh resources in your Windows application.

Part of the official QuickTime Developer Series, publishing the finest books on QuickTime in cooperation with Apple.

Tim Monroe is a senior software engineer on the QuickTime engineering team at Apple Computer and a contributing editor at MacTech Magazine. He has spoken at Apple's Worldwide Developer Conference, QuickTime Live! and the O'Reilly Mac OS X Conference. He began his career at Apple as a technical writer, authoring a number of volumes in the well-known Inside Macintosh series and most of the original QuickTime VR and QuickDraw 3D developer documentation. Prior to joining Apple, he worked as a contractor at places like Sun Microsystems and IBM.

F/X 1; F/X 2; The Skin Game; Captured; Broadcast News; The Flash; The Flash II; Big; Event Horizon; Virtuosity; Trading Places; A Bug's Life; Loaded; Human Resources; She's Gotta Have It; Glossary

Reihe/Serie QuickTime Developer S.
Verlagsort San Francisco
Sprache englisch
Maße 191 x 235 mm
Gewicht 1070 g
Themenwelt Kunst / Musik / Theater Fotokunst
Informatik Office Programme Outlook
ISBN-10 0-12-088402-X / 012088402X
ISBN-13 978-0-12-088402-5 / 9780120884025
Zustand Neuware
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