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3D Math Primer for Graphics and Game Development

(Autor)

Buch | Hardcover
900 Seiten
2022 | 3rd edition
CRC Press (Verlag)
978-0-367-85786-8 (ISBN)
83,50 inkl. MwSt
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Essential mathematics needed to render a 3D world. Teaches you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers and covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
This book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. Provides an intro to math for game designers and covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

CHAPTER 1: Cartesian Coordinate Systems; CHAPTER 2: Vectors; Chapter 3: Multiple Coordinate Spaces; CHAPTER 4: Matrices; CHAPTER 5: Matrices and Linear Transformations; CHAPTER 6: More on matrices; CHAPTER 7: Polar Coordinate Systems; CHAPTER 8: Rotation in Three Dimensions; CHAPTER 9: Geometric Primitives; CHAPTER 10: Mathematical Topics from 3D Graphics; CHAPTER 11: Mechanics I: Linear Mathematics and Calculus; CHAPTER 12: mECHANICS ii: Linear and Rotational Dynamics; CHAPTER 13: Curves in 3D

Erscheint lt. Verlag 15.1.2022
Verlagsort London
Sprache englisch
Maße 178 x 254 mm
Themenwelt Kunst / Musik / Theater
Sachbuch/Ratgeber Freizeit / Hobby Spielen / Raten
Informatik Software Entwicklung Spieleprogrammierung
Mathematik / Informatik Mathematik
ISBN-10 0-367-85786-3 / 0367857863
ISBN-13 978-0-367-85786-8 / 9780367857868
Zustand Neuware
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