Mastering Adobe Animate 2021 - Joseph Labrecque

Mastering Adobe Animate 2021

Explore professional techniques and best practices to design vivid animations and interactive content
Buch | Softcover
404 Seiten
2021
Packt Publishing Limited (Verlag)
978-1-80107-416-2 (ISBN)
69,95 inkl. MwSt
This book will enable creatives and developers working with Adobe Animate to put their knowledge to work with the help of practical examples and professional techniques. The book provides a detailed overview of new and little-known advanced features that target multiple platforms.
Step into the world of animation and go beyond the fundamentals of Adobe Animate to bring experiences to life through expert-led content

Key Features

Produce rich motion graphics and interactive animations for multiple platforms and discover different ways to use Animate
Explore the key features and enhancements in the latest Adobe Animate release
Take your Adobe Animate projects to the next level by delving into creative workflows

Book DescriptionAdobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with step-by-step explanations of essential concepts, practical examples, and hands-on walkthroughs, this book shows you how to use Adobe Animate to create immersive experiences by breaking through creative limitations across every medium.

You will begin by getting up to speed with what you need to know about Adobe Animate quickly. Next, you will learn how to get started with Animate as a creative platform and explore the features introduced in the most recent version of the software. Moving on, you'll consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll delve into advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms. The book concludes with an examination of different methods used to extend the software for various needs.

By the end of this book, you'll be able to produce a variety of media assets, motion design materials and animated artifacts, and interactive content pieces - all while targeting a variety of platforms including HTML5 Canvas, WebGL, and mobile devices.

What you will learn

Gain a solid understanding of Adobe Animate foundations and new features
Understand the nuances associated with publishing and exporting rich media content for various platforms
Make use of advanced layering and rigging techniques to create engaging motion content
Create dynamic motion by using the camera and variable layer depth techniques
Develop web-based games, virtual reality experiences, and multiplatform mobile applications
Extend Animate with extensions, application-level scripting, and the creation of custom integrated tutorials

Who this book is forThis book is for web, graphic, and motion design professionals with basic experience in animation who want to take their existing skills to the next level. A clear understanding of basic animation concepts will help you to get the most out of this book and produce impressive results.

Joseph Labrecque is a creative developer, designer, and educator with nearly two decades of experience creating expressive web, desktop, and mobile solutions. He joined the University of Colorado Boulder College of Media, Communication and Information as Instructor of Technology for the Department of Advertising, Public Relations and Media Design in Autumn 2019. His teaching focuses on creative software, digital workflows, user interaction, and design principles.

Table of Contents

A Brief Introduction to Adobe Animate
Exploring Platform-Specific Considerations
Settling into the User Interface
Publishing and Exporting Creative Content
Creating and Manipulating Media Content
Interactive Motion Graphics for the Web
Character Design through Layer Parenting 
Animating Poses with IK Armatures
Working with the Camera and Layer Depth
Developing Web-Based Games 
Producing Virtual Reality Content for WebGL
Building Apps for Desktop and Mobile
Extending Adobe Animate

Erscheinungsdatum
Vorwort Ajay Shukla
Verlagsort Birmingham
Sprache englisch
Maße 75 x 93 mm
Themenwelt Kunst / Musik / Theater Fotokunst
Sachbuch/Ratgeber Freizeit / Hobby Fotografieren / Filmen
Informatik Grafik / Design Digitale Bildverarbeitung
ISBN-10 1-80107-416-X / 180107416X
ISBN-13 978-1-80107-416-2 / 9781801074162
Zustand Neuware
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