Real-Time Shadows - Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer

Real-Time Shadows

Buch | Softcover
398 Seiten
2020
CRC Press (Verlag)
978-0-367-65926-4 (ISBN)
58,60 inkl. MwSt
This book explains the basics as well as many advanced aspects related to the domain of shadow computation. It presents interactive solutions and practical details on shadow computation. The authors compare various algorithms for creating real-time shadows and illustrate how they are used in different situations. They explore the limitations and
Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal.



Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow techniques. It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows.



The book explains the basics as well as many advanced aspects related to the domain of shadow computation. It presents interactive solutions and practical details on shadow computation. The authors compare various algorithms for creating real-time shadows and illustrate how they are used in different situations. They explore the limitations and failure cases, advantages and disadvantages, and suitability of the algorithms in several applications. Source code, videos, tutorials, and more are available on the book’s website www.realtimeshadows.com.

Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer

Introduction. Basic Shadow Techniques. Shadow Map Aliasing. Shadow Map Sampling. Filtered Hard Shadows. Image-Based Soft Shadow Methods. Geometry-Based Soft Shadow Methods. Image-Based Transparency. Volumetric Shadows. Advanced Shadow Topics. Conclusion. Appendices. Bibliography.

Erscheinungsdatum
Verlagsort London
Sprache englisch
Maße 191 x 235 mm
Gewicht 740 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
Mathematik / Informatik Informatik Theorie / Studium
ISBN-10 0-367-65926-3 / 0367659263
ISBN-13 978-0-367-65926-4 / 9780367659264
Zustand Neuware
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