The Practical Art of Video Game Prototyping
Productivity Press (Verlag)
978-1-4987-7924-1 (ISBN)
Andy Manns has worked as a professional artist in the games industry for over 20 years in lead or senior roles. Andy has experience at the higest levels working with world class publishers such as Electronic Arts, Sega, Ubisoft, Thq and Sony. He has launched software on almost every platform from a variety of Nintendo handhelds to mobile devises such as the iPhone to home home consoles of every generation up to PS4.
Introduction. Sourcing the Idea. Understanding the Importance of Research. Brainstorming: How to Establish Your Design Foundation. Documentation: The Building Blocks of Pre-Production. Storyboarding. 2d Pre-Visualization: Concept Art. 3d Pre-Visualization: White-Boxing. Blocking Out the Basics. Moving Forward: Conclusions. Appendix A: Famous Examples. Appendix B: Production Cycle and Processes. Appendix C: Further Learning. Appendix D: Influences from Other Industries. Glossary.
Erscheinungsdatum | 17.01.2024 |
---|---|
Reihe/Serie | Focal Press Game Design Workshops |
Zusatzinfo | 45 Illustrations, color |
Verlagsort | Portland |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
ISBN-10 | 1-4987-7924-7 / 1498779247 |
ISBN-13 | 978-1-4987-7924-1 / 9781498779241 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
aus dem Bereich