Making Great Games - Michael Wyman

Making Great Games

An Insider's Guide to Designing and Developing the World's Greatest Video Games

(Autor)

Buch | Hardcover
252 Seiten
2017
Routledge (Verlag)
978-1-138-42747-1 (ISBN)
218,20 inkl. MwSt
Drawing on insider's perspectives from a wide variety of teams that have made some of the most popular and critically acclaimed videogames of the modern era, this book includes an analysis of best practices and pitfalls common to the process of creating great games through different phases.
Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.

Wyman, Michael

Part 1 PART 1 THE GAMES; Chapter 1 1 LITTLEBIGPLANET; Chapter 2 2 WORLD OF WARCRAFT; Chapter 3 3 DINER DASH; Chapter 4 4 Half-Life 2; Chapter 5 5 UNCHARTED 2: AMONG THIEVES; Chapter 6 6 ROCK BAND; Chapter 7 7 FARMVILLE; Chapter 8 8 BEJEWELED TWIST; Chapter 9 9 MADDEN NFL 10; Chapter 10 10 WORLD OF GOO; Part 2 PART 2 ANALYSIS; Chapter 11 11 COMMONALITIES: WHAT GOES RIGHT; Chapter 12 12 COMMONALITIES: WHAT GOES WRONG; Chapter 13 13 THE NATURE OF HIGH-PERFORMING TEAMS; Chapter 14 14 APPLYING THESE LEARNINGS TO YOUR GAME PROJECTS; Chapter 15 15 HIRING AND MANAGING FOR SUCCESSINDEX;

Erscheinungsdatum
Verlagsort London
Sprache englisch
Maße 189 x 252 mm
Gewicht 453 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
ISBN-10 1-138-42747-0 / 1138427470
ISBN-13 978-1-138-42747-1 / 9781138427471
Zustand Neuware
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