Holistic Mobile Game Development with Unity - Penny de Byl

Holistic Mobile Game Development with Unity

(Autor)

Buch | Hardcover
576 Seiten
2017
Routledge (Verlag)
978-1-138-42837-9 (ISBN)
219,95 inkl. MwSt
Holistic Mobile Game Development with Unity: An All-In-One Guide to Implementing Mechanics, Art Design and Programming for iOS and Android Games

Master mobile game design and development in this all-in-one guide to creating iOS and Android games in the cutting-edge game engine, Unity. By using Penny de Byl�s holistic method, you will learn about the principles of art, design, and code and gain multidisciplinary skills needed to succeed in the independent mobile games industry. In addition, hands-on exercises will help you throughout the process from design to publication in the Apple App Store and Google Play Store.

Over 70 practical step-by-step exercises recreating the game mechanics of contemporary mobile games, including Angry Birds, Temple Run, Year Walk, Minecraft, Curiosity Cube, Fruit Ninja, and more.

Design principles, art, and programming in unison � the one-stop shop for indie developers requiring interdisciplinary skills in their small teams.

An introduction to essential two- and three-dimensional mathematics, geometry and physics concepts.

A portfolio of royalty free reusable game mechanics and assets.

Accompanying website, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and teaching resources. Challenge questions and lesson plans are available online for an enhanced learning experience.

Penny de Byl is a professor of games and multimedia in Australia. An award-winning teacher, Penny has taught computer science, computer graphics and game development at top-ranked universities for nearly 20 years. She is the author of three books on designing and developing artificial intelligence and games including the acclaimed Holistic Game Development with Unity and winner of the 2011 Unity Technologies’ Unity Mobile Generation Great Education Giveaway.

Preface Chapter 1: Getting Started Chapter 2: Procedural Literacy Chapter 3: Art Asset Creation and Use Chapter 4: Mobile Game Interfaces Chapter 5: Learning from the Masters Chapter 6: Multiplayer Experiences Chapter 7: Plugins Chapter 8: Publishing Index

Erscheinungsdatum
Verlagsort London
Sprache englisch
Maße 189 x 246 mm
Gewicht 453 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Computerspiele
ISBN-10 1-138-42837-X / 113842837X
ISBN-13 978-1-138-42837-9 / 9781138428379
Zustand Neuware
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