How to Cheat in Unity 5 - Alan Thorn

How to Cheat in Unity 5

Tips and Tricks for Game Development

(Autor)

Buch | Hardcover
296 Seiten
2017
Routledge (Verlag)
978-1-138-42821-8 (ISBN)
218,20 inkl. MwSt
Looking to become more efficient using Unity?
How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5
Looking to become more efficient using Unity?
How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5. Geared towards the intermediate user, HTC in Unity 5 provides content beyond what an introductory book offers, and allows you to work more quickly and powerfully in Unity. Packed full with easy-to-follow methods to get the most from Unity, this book explores time-saving features for interface customization and scene management, along with productivity-enhancing ways to work with rendering and optimization. In addition, this book features a companion website at www.alanthorn.net, where you can download the book‘s companion files and also watch bonus tutorial video content.

Learn bite-sized tips and tricks for effective Unity workflows

Become a more powerful Unity user through interface customization

Enhance your productivity with rendering tricks, better scene organization and more

Better understand Unity asset and import workflows

Learn techniques to save you time and money during development

Alan Thorn is a freelance game developer, author and educator with 13 years of industry experience working on over 500 projects. He founded Wax Lyrical Games and created the award-winning game Baron Wittard: Nemesis of Ragnarok . He has written 15 books on game development and presented 10 video training courses online. He is also a visiting lecturer for the Game Design & Development MA degree at the National Film and Television School, London. Other books by Alan include Unity 4 Fundamentals , Master Unity Scripting and UDK Game Development . More information on Alan Thorn can be found at his website: http://www.alanthorn.net

IntroductionChapter 1: Editor CheatsChapter 2: Asset & Importing CheatsChapter 3: Scene, Component and GameObject CheatsChapter 4: Animation and TimeChapter 5: Persistence and AccessibilityChapter 6: Cameras, Rendering and LightingChapter 7: Coding & MonoDevelop TricksChapter 8: Performance and OptimizationChapter 9: Physics, Collisions and Path-FindingChapter 10: Debugging and BuildingIndex

Erscheinungsdatum
Verlagsort London
Sprache englisch
Maße 189 x 246 mm
Gewicht 453 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-138-42821-3 / 1138428213
ISBN-13 978-1-138-42821-8 / 9781138428218
Zustand Neuware
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