Composing Music for Games - Chance Thomas

Composing Music for Games

The Art, Technology and Business of Video Game Scoring

(Autor)

Buch | Hardcover
376 Seiten
2017
Routledge (Verlag)
978-1-138-42826-3 (ISBN)
218,20 inkl. MwSt
Pocket Book of Electrical Engineering Formulas provides key formulas used in practically all areas of electrical engineering and applied mathematics. This handy, pocket-sized guide has been organized by topic field to make finding information quick and easy. The book features an extensive index and is an excellent quick reference for electrical engineers, educators, and students.
Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.

Chance Thomas is a composer, educator and entrepreneur. His music has underscored blockbuster commercial success and critical acclaim, including an Oscar, an Emmy and billions of dollars in video game and film sales worldwide. Game credits include DOTA 2, Lord of the Rings Online, James Cameron’s Avator, Heroes of Might and Magic, Peter Jackson’s King Kong and many more. As an educator, Chance works with universities, colleges and conferences to help students and professionals navigate the intersection of music scoring, technology and business. He has served on advisory boards for Full Sail University, Brigham Young University, the Game Developer’s Conference and the Game Audio Network Guild. His business interests range across studios, publishing and audio services, successfully supporting a music career spanning more than 30 years.

Dedication Introduction PERSPECTIVE The Language of Music Scoring PRINCIPLES Chapter 1 - Timeless Principles of Music Scoring Chapter 2 - Distinguishing Principles of Video Game Scoring Chapter 3 - Applied Principles in Music Design TECHNIQUESChapter 4 - Basic Music Scoring Techniques for GamesChapter 5 - Advanced Music Scoring Techniques for Games PROCESSESChapter 6 - Music CompositionChapter 7 - Music ProductionChapter 8 - Music Implementation BUSINESSChapter 9 - Tuning Up for SuccessChapter 10 - Hunting and GatheringChapter 11 - Money MattersChapter 12 - Lifestyle Management EVOLUTIONChapter 13 - Disruptive InnovationChapter 14 - Contemporary VanguardsChapter 15 - Career Philanthropy APPENDAGESAcknowledgementsIndexAbout the Author

Erscheinungsdatum
Verlagsort London
Sprache englisch
Maße 191 x 235 mm
Gewicht 453 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
ISBN-10 1-138-42826-4 / 1138428264
ISBN-13 978-1-138-42826-3 / 9781138428263
Zustand Neuware
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