Story Structure and Development
CRC Press (Verlag)
978-1-138-70835-8 (ISBN)
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Key Features
Consolidates into one text universal story structure used across the digital media industry
Includes enormous visuals that illustrate and reinforce concepts for visual learners
Organizes content for faculty to use sections in a non-linear manner
Includes chapter objectives, review questions, and key terms to guide the reader
Craig Caldwell has worked extensively in both the screen industry and higher education. His industry experience includes Walt Disney Feature Animation Artist Development for such features as Tarzan, Tangled, Mulan, Dinosaur, Chicken Little. Not long afterwards at Electronic Arts, he led artistic training for such games as Madden Football and Superman. Currently, he is a USTAR Professor in Digital Media at University of Utah, where he co-founder the Entertainment Arts and Engineering master’s program, ranked #1 video game program by the Princeton Review. His academic experience includes Head of the largest film school in Australia, the Griffith University Film School with its interdisciplinary emphasis on animation, games, and film, and at University of Arizona where he was Chair of the Media Arts Department. He frequently presents on story at conferences such as SIGGRAPH, FMX, Mundos Digitales. His students have gone on to work for every major film and animation studio.
Story Structure (Plot). Plot. Setup (Act I). Conflict (Act II). Resolution (Act III). Genres. Story Elements (Character). Character. Character Elements. Character Values/Motivation. Story Telling (The Development). Where Do Ideas Come From? Beginning- Middle-End. Development. Audience. Story Mechanics/Elements. Interactive Narrative.
Erscheinungsdatum | 29.06.2017 |
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Zusatzinfo | 21 Line drawings, color; 4 Line drawings, black and white; 162 Halftones, color; 21 Halftones, black and white |
Verlagsort | London |
Sprache | englisch |
Maße | 178 x 254 mm |
Gewicht | 725 g |
Themenwelt | Kunst / Musik / Theater ► Film / TV |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Weitere Themen ► Computerspiele | |
ISBN-10 | 1-138-70835-6 / 1138708356 |
ISBN-13 | 978-1-138-70835-8 / 9781138708358 |
Zustand | Neuware |
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