Digital Media Foundations
Routledge (Verlag)
978-0-415-78730-7 (ISBN)
Describing each medium in detail, chapters trace their history, evolution, and potential applications. The book also explains important, relevant technologies—such as digitizing tablets, cloud storage, and 3-D printers—as well as new and emerging media like augmented and virtual reality. With a focus on concepts and creative possibilities, the text’s software-neutral exercises provide hands-on experiences with each of the media. The book also examines legal, ethical, and technical issues in digital media, explores career possibilities, and features profiles of pioneers and digital media professionals. Digital Media Foundations is an ideal resource for students, new professionals, and instructors involved in fields of graphic and visual arts, design, and the history of art and design.
Richard Lewis is Chair of Marist College’s Department of Art and Digital Media and the academic coordinator of their branch campus in Florence, Italy. He is also a former Dean of Academic Programs. He is a practicing artist, whose work combines digital and traditional media, and also the author of The Power of Art (2019), now in its third revised edition, an art appreciation textbook used in over 300 colleges and universities. James Luciana is Professor Emeritus of Art at Marist College and a former Chair of their Department of Art and Digital Media. He is an accomplished photographer in both traditional and digital techniques. His work has been extensively exhibited both in the United States and abroad. In addition to teaching at Marist College, he has taught nineteenth-century printing techniques and digital media at the International Center of Photography in New York City. He is the author of The Art of Enhanced Photography (1999) and Black and White Photography: Manifest Visions (2000).
Part 1: Introduction 1. The Artist and the Computer Part 2: Hardware and History 2. The History of Computers: from Calculators to the Web 3. The Pioneers of Digital Media 4. In the Box: Inside the Computer 5. Outside the Box: Hard and soft copy Part 3: Media 6. Digital Layout and Design 7. Image Editing 8. Digital Painting 9. Vector Drawing and Illustration 10. 2D Animation: Up and Running 11. 3D Modeling and Animation 12. The Evolution of the World Wide Web / Designing for the Web 13. Game Art and Design
Erscheinungsdatum | 06.08.2020 |
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Zusatzinfo | 3 Tables, black and white; 266 Illustrations, color |
Verlagsort | London |
Sprache | englisch |
Maße | 178 x 254 mm |
Gewicht | 907 g |
Themenwelt | Kunst / Musik / Theater ► Design / Innenarchitektur / Mode |
Kunst / Musik / Theater ► Kunstgeschichte / Kunststile | |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
ISBN-10 | 0-415-78730-0 / 0415787300 |
ISBN-13 | 978-0-415-78730-7 / 9780415787307 |
Zustand | Neuware |
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