How to Cheat in 3ds Max 20XX
CRC Press (Verlag)
978-1-138-62699-7 (ISBN)
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Key Features
3ds Max luminary and recipient of the 2011 Autodesk 3ds Max Master Award, author Michael McCarthy shares his 3ds Max secrets and little-known tips and tricks that save users hours of time
Includes all new content and advanced cheats on modelling, special effects, natural elements, and the particle system
Updated topics on booleans, render passes, skinning (geodesic voxel and dual quaterniun) and subdivision surfaces (open subdiv).
New topics added for MCG, physical camera, camera sequencer, ART rendered, text took
Proven How to Cheat series teaches how to create quick yet stunning special effects, animations, realistic textures, and game elements
Michael McCarthy is an accomplished 3D artist and trainer from Boston, Massachusetts, USA. Michael’s skills in the 3D field are built on many years of painting and drawing. Character and FX animation are a few of Michael’s passions. Michael has been an author and contributor to many 3ds max publications and created training and documentation for 3ds max as well as many of its most popular plug-ins. Michael is an Autodesk Certified Instructor and teaches at The New England Institute of Art, Siggraph Master Classes, and studios such as CafeFX. Always on the cutting edge of technology, Michael works with many leading 3d developers doing product design and training for new products including Particle Flow Box 2 and Zookeeper. His experience on projects such as Spiderman 3, Nim’s Island,Treasure Quest, and Sims keeps Michael engaged in all nuances of film, broadcast, and games production.
Customization and UI. Basics. Modeling. Character Modeling. Materials. Lighting & Shadows. Reflections. Glass. Animation. Character Animation. MAXScript. Rendering. Plugins. Parameter Wiring. Special Effections. Appendix. Additional Resources
Erscheint lt. Verlag | 5.1.2026 |
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Reihe/Serie | How To Cheat |
Zusatzinfo | 1020 Illustrations, color |
Verlagsort | London |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
ISBN-10 | 1-138-62699-6 / 1138626996 |
ISBN-13 | 978-1-138-62699-7 / 9781138626997 |
Zustand | Neuware |
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