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How to Cheat in 3ds Max 20XX

Get Spectacular Results Fast
Buch | Softcover
344 Seiten
2026 | 3rd edition
CRC Press (Verlag)
978-1-138-62699-7 (ISBN)
58,60 inkl. MwSt
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Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 201X, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently. Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs—you’ll wonder how you every got by without it! Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations—all featured on the companion website.

Key Features

3ds Max luminary and recipient of the 2011 Autodesk 3ds Max Master Award, author Michael McCarthy shares his 3ds Max secrets and little-known tips and tricks that save users hours of time
Includes all new content and advanced cheats on modelling, special effects, natural elements, and the particle system
Updated topics on booleans, render passes, skinning (geodesic voxel and dual quaterniun) and subdivision surfaces (open subdiv).
New topics added for MCG, physical camera, camera sequencer, ART rendered, text took
Proven How to Cheat series teaches how to create quick yet stunning special effects, animations, realistic textures, and game elements

Michael McCarthy is an accomplished 3D artist and trainer from Boston, Massachusetts, USA. Michael’s skills in the 3D field are built on many years of painting and drawing. Character and FX animation are a few of Michael’s passions. Michael has been an author and contributor to many 3ds max publications and created training and documentation for 3ds max as well as many of its most popular plug-ins. Michael is an Autodesk Certified Instructor and teaches at The New England Institute of Art, Siggraph Master Classes, and studios such as CafeFX. Always on the cutting edge of technology, Michael works with many leading 3d developers doing product design and training for new products including Particle Flow Box 2 and Zookeeper. His experience on projects such as Spiderman 3, Nim’s Island,Treasure Quest, and Sims keeps Michael engaged in all nuances of film, broadcast, and games production.

Customization and UI. Basics. Modeling. Character Modeling. Materials. Lighting & Shadows. Reflections. Glass. Animation. Character Animation. MAXScript. Rendering. Plugins. Parameter Wiring. Special Effections. Appendix. Additional Resources

Erscheint lt. Verlag 5.1.2026
Reihe/Serie How To Cheat
Zusatzinfo 1020 Illustrations, color
Verlagsort London
Sprache englisch
Maße 191 x 235 mm
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
ISBN-10 1-138-62699-6 / 1138626996
ISBN-13 978-1-138-62699-7 / 9781138626997
Zustand Neuware
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