History of Digital Games
Routledge (Verlag)
978-1-138-88553-0 (ISBN)
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Key Features
Full-color images and game screenshots
Focuses primarily on three interrelated digital game elements: visual design, gameplay design and the design of input devices
This book is able to discuss design trends common to arcade games, home console games and computer games while also respecting the distinctions of each game context
Includes discussion of game hardware as it relates to how it affects game design
Links to online resources featuring games discussed in the text, video tutorial and other interactive resources will be included.
Andrew Williams, Ph.D., is an Assistant Professor of Art and Design History at the University of Wisconsin-Stout in Menomonie, Wisconsin. He teaches a variety of graduate and undergraduate courses on digital games, fine art and design history. Williams also established and curated the vintage game collection of the Gaming and Digital Innovation Lab at UW-Stout in addition to maintaining his own catalog of games, game hardware and input devices.
Chapter 1 — Mechanical and Electro-Mechanical Arcade Games
Chapter 2 — Games as Experiments
Chapter 3 — Early Commercialized Digital Games
Chapter 4 — The Golden Age Arcade
Chapter 5 — Second-Generation Consoles
Chapter 6 — Home Computers
Chapter 7 — Japan, 2D Game Design and the Rebirth of Consoles
Chapter 8 — Early 3D and the Multimedia Boom
Chapter 9 — Contemporary Game Design
Chapter 10 — Independent Games
Erscheinungsdatum | 04.06.2017 |
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Zusatzinfo | 65 Line drawings, color; 2 Line drawings, black and white; 50 Halftones, color; 2 Halftones, black and white |
Verlagsort | London |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
ISBN-10 | 1-138-88553-3 / 1138885533 |
ISBN-13 | 978-1-138-88553-0 / 9781138885530 |
Zustand | Neuware |
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