Women in Game Development
CRC Press (Verlag)
978-1-138-94793-1 (ISBN)
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Key Features
Experience the unique stories of nearly two dozen female game developers, from old-school veterans to rising stars.
Understand the role of women in videogames, from the earliest days of development to the present day.
Hear first-hand perspectives from working professionals in fields including coding, design, art, writing, community management, production and journalism.
Get tips for how to be a better ally and make your company and teams more inclusive.
Learn about the obstacles you face if you’re an aspiring female developer, and how to overcome them.
Meet the human face of some of the women who have endured the industry’s worst harassment… and kept on going.
Jennifer Brandes Hepler has been in the games industry for 18 years, starting as a writer for tabletop games before joining Bioware as a senior writer on the Dragon Age series and Star Wars: The Old Republic. After two years as the lead writer on Disruptor Beam’s Game of Thrones Ascent, Jennifer is now working on serious games for Kognito Interactive, using game dialogue to teach empathy and communication skills. Jennifer has spoken on gender and game writing at GDC, Games For Change, Geek Girl Con, and EA University.
Chapter 1 Introduction
Chapter 2 Brenda Romero
Chapter 3 Rebecca Ann Heineman
Chapter 4 From the Beginning
Chapter 5 Judy Tyrer
Chapter 6 Brianna Wu
Chapter 7 Karisma Williams
Chapter 8 It Starts in the Classroom: Women and Computer Science
Chapter 9 Jane Ng
Chapter 10 Kimberly Unger
Chapter 11 "You Must Be an Artist": Stereotypes and Realities about Female Game Artists
Chapter 12 Laralyn McWilliams
Chapter 13 Elizabeth LaPensée
Chapter 14 Elizabeth Sampat
Chapter 15 Erin Hoffman-John
Chapter 16 Don’t Girls Hate Combat?: Variety in Game Design
Chapter 17 Jennifer Brandes Hepler
Chapter 18 Sheri Graner Ray
Chapter 19 Write What You Know: How Female Writers Expand a Game’s Audience
Chapter 20 Megan Gaiser
Chapter 21 Kari Toyama
Chapter 22 Good, Fast, or Cheap: What Does a Game Producer Do, Anyway?
Chapter 23 Katie Postma
Chapter 24 Donna Prior
Chapter 25 "Just a CM…": Why Community Management Is Judged So Harshly
Chapter 26 Sheri Rubin
Chapter 27 The "Average Player": How Game Testing Departments Can Bias Their Results
Chapter 28 Leigh Alexander
Chapter 29 Mattie Brice
Chapter 30 Anita Sarkeesian and Laura Hudson
Chapter 31 Conclusion
Erscheint lt. Verlag | 1.1.2021 |
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Zusatzinfo | 37 Illustrations, black and white |
Verlagsort | London |
Sprache | englisch |
Maße | 152 x 229 mm |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-138-94793-8 / 1138947938 |
ISBN-13 | 978-1-138-94793-1 / 9781138947931 |
Zustand | Neuware |
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