An Introduction to HTML5 Game Development with Phaser.js
Seiten
2016
CRC Press (Verlag)
978-1-138-92185-6 (ISBN)
CRC Press (Verlag)
978-1-138-92185-6 (ISBN)
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Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.
Key Features
Chapter objectives and examples with sample code make concepts easy to grasp
Master questions and chapter summaries further help to solidify these concepts
Feature boxes that contain important hints and things to note help keep readers on the right path
This book uses a "building blocks" approach to game development and starts with the technology required to get things running
Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core concepts
Subsequent chapters will demonstrate new features, building upon the knowledge of previous examples
Key Features
Chapter objectives and examples with sample code make concepts easy to grasp
Master questions and chapter summaries further help to solidify these concepts
Feature boxes that contain important hints and things to note help keep readers on the right path
This book uses a "building blocks" approach to game development and starts with the technology required to get things running
Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core concepts
Subsequent chapters will demonstrate new features, building upon the knowledge of previous examples
Travis Faas is a lecturer at IUPUI (Indiana University-Purdue University Indianapolis) where he teaches game and web development. Before that he worked for a digital marketing agency, producing interactive websites for clients small to large. He strives to bring his work knowledge into the classroom, teaching students the most up-to-date software to enable them to turn their creative passion into engaging interactive experiences.
Chapter 1: Introduction
Chapter 2: About HTML5 Games
Chapter 3: Workspace Setup
Chapter 4: Phaser – Basic Setup
Chapter 5: Phaser Basics
Chapter 6: Game Examples
Chapter 7: Deployment
Chapter 8: Conclusion
Appendices
Zusatzinfo | 1 Tables, black and white; 83 Illustrations, black and white |
---|---|
Verlagsort | London |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-138-92185-8 / 1138921858 |
ISBN-13 | 978-1-138-92185-6 / 9781138921856 |
Zustand | Neuware |
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