Crafting Wearables - Sibel Deren Guler, Madeline Gannon, Kate Sicchio

Crafting Wearables

Blending Technology with Fashion
Buch | Softcover
216 Seiten
2016 | 1st ed.
Apress (Verlag)
978-1-4842-1807-5 (ISBN)
64,19 inkl. MwSt
Enter the exciting intersection of technology and fashion known as wearable computing. Learn about the future of electronics in clothing and textiles, and be a part of creating that future! Crafting Wearables begins with the history of the field, then covers current practices and future trends. You will gain deeper insight into the strategy behind the design of wearable devices while learning about the tools and materials needed to start your own wearables toolbox.

In a time when consumer electronics are becoming smaller and seamlessly integrated into our lives, it is important to understand how technology can improve and augment your lifestyle. Wearables are in a sense the most organic and natural interface we can design, yet there is still doubt about how quickly wearable technologies will become the cultural norm. Furthermore, skills that have become less valuable over the years, such as sewing, are making a return with the wearablesmovement. 



Gives a better understanding of wearable technology and how it has evolved
Teaches basic skills and techniques to familiarize you with the tools and materials
Showcases breakthrough designs and discoveries that impact our everyday interactions

What You'll Learn

Learn the history of how technology in fashion has evolved over time


Discover interesting materials and fabrics for use in wearable technology


Glimpse new tools for designing wearable technology and fashion


Rediscover sewing and related skills that every wearables enthusiast should learn


Learn how new techniques in textile manufacturing could disrupt the fashion industry


Understand and respond to the cultural and societal developments around wearables

Who This Book Is For
The curious designer, engineer, or creative who is looking for insight into the world of fashion technology. It is for someone who wants to start exploring wearables with basic projects and dig deeper into the methods and tools of an expert. Crafting Wearables is intended to impart comprehensive general knowledge of the state of wearables in different industries while providing a well-curated list of example projects and resources by which to begin your personal journey into e-textiles. It is a wonderful read for those who are looking to expand their understanding of fashion and technology from both a hands-on and research-based perspective.

Sibel Deren Guler is a physicist, designer, and educator based in New York. She researches and develops technology that uses interactivity and computation to explore nature and create playful experiences. Designing accessible tools to improve the quality of life and empower the user is her key motivator. She has led design and engineering-based workshops around the world and has been exploring wearable technology for several years through personal research and collaboration. She is creator of a series of toolkits under the Teknikio brand enabling you to embed smart materials and electronics into clothing and craft projects, and employs those kits to fill a gap in hands-on science and engineering products for children, especially for young girls. She uses e-textiles in Teknikio to teach concepts of fashion design and engineering. Guler has a personal interest in fashion design that she credits to her mother and grandmother who are incredible seamstresses. She is a co-founder of the FatCatFabLab, and adjuncts at Parsons the New School for Design.

Introduction.- Part I: What Are Wearables?.- 1. A Brief History of Wearables.- 2. Wearable Fictions.- Part II: Methods and Techniques.- 3. From Textiles to Wearables.- 4. Cutting and Sewing.- 5. Making Electronics Sewable.- 6. Soft Circuits.- 7. Materials that Matter.- 8. Digital Design for Wearables.- 9. Digital Fabrication for Wearables.- 10. Designing for the Body, On the Body.- Part III: Fashion and Product.- 11. Wearable Wellness.- 12. Beauty Tech.- 13. Superhumans and Cyborgs.- 14. Activated Garments.- 15. Wearable Costumes.- 16. Speculations of Wearable Futures.- 17. Looking into the Future.- Part IV Appendix.- A. Cyborg "Fingercaps" and Resources.

Erscheinungsdatum
Zusatzinfo 143 Illustrations, color; 7 Illustrations, black and white; XXIV, 216 p. 150 illus., 143 illus. in color.
Verlagsort Berkley
Sprache englisch
Maße 178 x 254 mm
Themenwelt Kunst / Musik / Theater Design / Innenarchitektur / Mode
Geisteswissenschaften
Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Software Entwicklung User Interfaces (HCI)
Informatik Weitere Themen Hardware
Informatik Weitere Themen Smartphones / Tablets
Sozialwissenschaften Pädagogik
ISBN-10 1-4842-1807-8 / 1484218078
ISBN-13 978-1-4842-1807-5 / 9781484218075
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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