Digital Make-Believe

Buch | Hardcover
VIII, 178 Seiten
2016 | 1st ed. 2016
Springer International Publishing (Verlag)
978-3-319-29551-0 (ISBN)

Lese- und Medienproben

Digital Make-Believe -
53,49 inkl. MwSt
Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value.

Useful for designers, undergraduates and researchers alike, this new research provide tools for understanding and applying make-believe in various contexts, ranging from digital tools to physical services. It takes the reader through a world of imagination and intuition applied into efficient practice, with topics including the connection of human-computer interaction (HCI) to make-believe and backstories, the presence of imagination in gamification, gameworlds, virtual worlds and service design, and the believability of make-believe based designs in various contexts. Furthermore, it discusses the challenges inherent in applying make-believe as a basis for interaction design, as well as the enactive mechanism behindit.

Whether used as a university textbook or simply used for design inspiration, Digital Make-Believe provides new and efficient insight into approaching interaction in the way in which actual users of devices, software and services can innately utilise it.

Phil Turner is a reader in the School of Computing at Edinburgh Napier University, and research leader of the Make-Believe group. J. Tuomas Harviainen is a Development Manager for the city of Vantaa, Finland and a postdoctoral researcher at Hanken School of Economics. He currently focuses especially on the organizational learning aspects of games, but often ventures into service design, management, information systems, or sexology. He is also one of the three editors of the journal Simulation & Gaming.

Introduction.- A Narrative for HCI.- Make-Believing Virtual Realities.- Fiction for Design.- Service Design Methods in Interaction Design.- Gameworld Interfaces as Make-Believe.- Make-Believe in Gameful and Playful Design.- The Role of Make-Believe in Foley.- Enactive Mechanism of Make-Believe Games.- Immanent Storyworlds.

Erscheinungsdatum
Reihe/Serie Human–Computer Interaction Series
Zusatzinfo VIII, 178 p. 20 illus.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Gewicht 434 g
Themenwelt Kunst / Musik / Theater Design / Innenarchitektur / Mode
Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Software Entwicklung User Interfaces (HCI)
Mathematik / Informatik Informatik Theorie / Studium
Schlagworte Computer Science • Gameworlds • Gamification • Gamification / Gamifizierung • Interaction Design • Interface Design • Make-believe • Service Design • Simulation and modeling • user interfaces and human computer interaction
ISBN-10 3-319-29551-9 / 3319295519
ISBN-13 978-3-319-29551-0 / 9783319295510
Zustand Neuware
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