The Indie Game Developer Handbook - Richard Hill-Whittall

The Indie Game Developer Handbook

Buch | Softcover
278 Seiten
2015
Routledge (Verlag)
978-1-138-82842-1 (ISBN)
58,60 inkl. MwSt
The indie game developer’s complete guide to running a studio.

The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond.








Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more.



Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way.



Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development

Richard Hill-Whittall started out developing video games in 1995, at a company called Stilltunna Software. His first game was called XTreme Racing for the Commodore Amiga, and his primary role was artist and track designer. He has also dipped his toe in the water in other areas, such as PR, business development nd marketing. He knew from that point on that this was what he wanted to do more than anything else in the world. Since he was about 10 years old, video games have been his passion. He would spend hours playing games on his first computer, a ZX Spectrum, dreaming about one day creating his own games. Nearly 30 years later he is doing just that--and he has been for the last 18 years. During this time he has managed the development of, and released, 33 games over 44 different SKUs. In addition to running the development of those games, he was also the lead artist, game designer and often the sound designer.

Indie Game Development: The Best Job in the World!



Chapter 1: Development Tools and Resources



Chapter 2: Self-Publishing



Chapter 3: QA, Localizations & Age Ratings



Chapter 4: PR & Reaching Out to the Press



Chapter 5: Marketing



Chapter 6: Advertising



Chapter 7: Websites, Forums & Source Control



Chapter 8: Funding



Chapter 9: Tax, Legal & Other Odds and Ends

Zusatzinfo 44 Halftones, color
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Gewicht 510 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
Technik
ISBN-10 1-138-82842-4 / 1138828424
ISBN-13 978-1-138-82842-1 / 9781138828421
Zustand Neuware
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