HTML5 Game Engines
A K Peters (Verlag)
978-1-4665-9400-5 (ISBN)
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Since graduating magna cum laude in computer engineering from Mississippi State University in 2003, Dan Nagle has worked with numerous software platforms and architectures and has written apps for Android, Windows, Mac, Linux, iOS, numerous web apps, network servers, and pure embedded C. For about four years, he owned and operated a web company focused on website hosting and custom game development. Before that, he was an electrical engineer developing embedded systems. Currently, Dan Nagle is a senior software engineer writing control software and web interfaces for network devices distributing HD video. He can be reached through his website at http://DanNagle.com/
HTML5 Game Development: Introduction to HTML5. HTML5 Development Strategies. HTML5 Game Engines: Crafty. EaselJS. Impact. Turbulenz. HTML5 App Distribution: Chrome Web Store. Apple iOS App Store. Google Play Store. Facebook App. Windows and Mac Native. Final Notes. Tools Appendix. Bibliography. Index.
Erscheint lt. Verlag | 12.6.2014 |
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Zusatzinfo | 120 Illustrations, black and white |
Verlagsort | Natick |
Sprache | englisch |
Maße | 156 x 234 mm |
Gewicht | 400 g |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-4665-9400-4 / 1466594004 |
ISBN-13 | 978-1-4665-9400-5 / 9781466594005 |
Zustand | Neuware |
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