Realistic Image Synthesis Using Photon Mapping
Seiten
2001
A K Peters (Verlag)
978-1-56881-147-5 (ISBN)
A K Peters (Verlag)
978-1-56881-147-5 (ISBN)
Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. This guide offers both the theory and the practical insight necessary to implement photon mapping and simulate all types of direct and indirect illumination efficiently.
Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, like shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the "bleeding" of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (such as clouds or smoke). This book is a practical guide to photon mapping; it provides the theory and practical insight necessary to implement photon mapping and simulate all types of direct and indirect illumination efficiently.
Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, like shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the "bleeding" of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (such as clouds or smoke). This book is a practical guide to photon mapping; it provides the theory and practical insight necessary to implement photon mapping and simulate all types of direct and indirect illumination efficiently.
Henrik Wann Jensen
Introduction. Fundamentals of Global Illumination. Monte Carlo Ray Tracing. The Photon-Mapping Concept. Photon Tracing. The Photon Map Data Structure. The Radiance Estimate. Visualizing the Photon Map. A Practical Two-Pass Algorithm. Participating Media. Optimization Strategies. Basic Monte Carlo Integration.
Erscheint lt. Verlag | 18.7.2001 |
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Verlagsort | Natick |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 430 g |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-56881-147-0 / 1568811470 |
ISBN-13 | 978-1-56881-147-5 / 9781568811475 |
Zustand | Neuware |
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