An Introduction to Computer Graphics for Artists
Springer London Ltd (Verlag)
978-1-4471-5099-2 (ISBN)
Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist.
All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.
Andrew Paquette formerly worked in the video game industry as a modeler, texture artist, concept designer, storyboard artist, animator, and art director. In the film industry, he worked primarily as a texture artist but also as a CG lighter and modeler. Some of the companies he has worked for include: Epic Games, Square USA, THQ, Cinesite, Sony Picture Imageworks, and Rhythm & Hues. Some of the more prominent projects he has worked on are: Unreal (PC), Parasite Eve (PSX), Full Spectrum Warrior (XBOX), and the feature films Spider-Man, Space Jam, and Daredevil. Prior to becoming a CG artist and art director, he worked as an illustrator and comic book artist. He currently teaches computer graphics at the top-ranked game development bachelor’s program in the Netherlands.
Preface.- Acknowledgements.- List of Figures.- List of Tables.- Introduction.- CG Basics.- Observation Skills.- Measurements.- Modeling 1: Polygons.- Resolution.- Optimization.- Validation.- Texture Coordinates (UVs).- Shaders and Texturing.- Rendering.- Animation.- Modeling 2: NURBS.- Modeling 3: Advanced.- Industry Standards.- Appendix.- Glossary.- Index.
Zusatzinfo | 243 Illustrations, color; 11 Illustrations, black and white; XXXVII, 322 p. 254 illus., 243 illus. in color. |
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Verlagsort | England |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Digitale Bildverarbeitung | |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Mathematik / Informatik ► Informatik ► Software Entwicklung | |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Schlagworte | 3D • Animation • ART • Artist • Cg • Computer Graphics • Curves • fundamental • learning • Lighting • Modeling • NURBS • Perspective • polygons • Rendering • Resolution • Surfaces • Texture Maps • Texturing • Training |
ISBN-10 | 1-4471-5099-6 / 1447150996 |
ISBN-13 | 978-1-4471-5099-2 / 9781447150992 |
Zustand | Neuware |
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