Face It
Focal Press (Verlag)
978-0-240-82394-2 (ISBN)
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As animation software becomes more advanced and graphics become more refined, the opportunity to create informative detail becomes more achievable in your characters. You can't give every character the same facial contours anymore. Today's graphic engines and hi-definition screens enhance detail, and the features in your character can make or break the believability of your game or movie.
Face It provides you with the resources that you need to ensure an accurate character model. By examining the skulls of people of different ages, ethnicities, and geographical areas, authors Patricia Beckmann-Wells and Scott Wells showcase the intricacies of the human head and face, and show you how to apply that to your models. Whether it be a Caucasion women in her 50s or an African man in his late 20s, you'll know how to properly shape a forehead, an eye socket, and even cheekbones to ensure the 100% accuracy of your 3D character.
Animator in 3d, 2d and stop motion for 20 years participating in feature film, television, and internet projects. Founding Chair for the Savannah College of Art and Design Animation program. Former Head of Training for DreamWorks SKG, Manager of Outreach for the Walt Disney Feature Animation studios leading educational events, presently Academic Dean of a small private film school. Currently pursuing EdD in educational psychology and motivated learning. My dissertation is on educational games. Author of Exploring 3d Animation with Maya 7 and Exploring 3D Modeling with Maya 7 by Sybex.
Chapter 1: The Basic Skull Chapter 2: Skulls 3D Tutorial: The Basic Skull Chapter 3: Female Faces 3D Tutorial: The Nose Chapter 4: Male Faces 3D Tutorial: Eye Tutorial Chapter 5: Expressions 3D Tutorial: Sculpting the Human Head
Zusatzinfo | 900 Halftones, color; 10 Illustrations, color |
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Verlagsort | Oxford |
Sprache | englisch |
Maße | 191 x 235 mm |
Gewicht | 890 g |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Digitale Bildverarbeitung | |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
ISBN-10 | 0-240-82394-X / 024082394X |
ISBN-13 | 978-0-240-82394-2 / 9780240823942 |
Zustand | Neuware |
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