Introduction to Computer Graphics
A Practical Learning Approach
Seiten
2014
Chapman & Hall/CRC (Verlag)
978-1-4398-5279-8 (ISBN)
Chapman & Hall/CRC (Verlag)
978-1-4398-5279-8 (ISBN)
Teach Your Students How to Create a Graphics Application
Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game.
Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com
Puts computer graphics theory into practice by developing an interactive video game
Enables students to experiment with the concepts in a practical setting
Uses WebGL for code examples
Requires knowledge of general programming and basic notions of HTML and JavaScript
Provides the software and other materials on the book’s website
Software development does not require installation of IDEs or libraries, only a text editor.
Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game.
Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com
Puts computer graphics theory into practice by developing an interactive video game
Enables students to experiment with the concepts in a practical setting
Uses WebGL for code examples
Requires knowledge of general programming and basic notions of HTML and JavaScript
Provides the software and other materials on the book’s website
Software development does not require installation of IDEs or libraries, only a text editor.
Fabio Ganovelli, Massimiliano Corsini, Sumanta Pattanaik, Marco Di Benedetto
What Computer Graphics Is. The First Steps. How a 3D Model Is Represented. Geometric Transformations. Turning Vertices into Pixels. Lighting and Shading. Texturing. Shadows. Image-Based Impostors. Advanced Techniques. Global Illumination. Appendices. Bibliography. Index.
Zusatzinfo | 204 Illustrations, black and white |
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Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 839 g |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-4398-5279-0 / 1439852790 |
ISBN-13 | 978-1-4398-5279-8 / 9781439852798 |
Zustand | Neuware |
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