Encyclopedia of Video Games -

Encyclopedia of Video Games

The Culture, Technology, and Art of Gaming [2 volumes]

Mark J. P. Wolf (Herausgeber)

Media-Kombination
2012
Greenwood Press
978-0-313-37936-9 (ISBN)
229,95 inkl. MwSt
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This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves.

This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games.

Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.

Mark J. P. Wolf is professor in the Department of Communication at Concordia University Wisconsin, Mequon, WI.

Entries—Volume 2
machinima,
magic circle,
Magnavox Odyssey,
mainframe games,
maps,
Mario series,
massively multiplayer on-line role-playing games (MMORPGs),
Mattel Intellivision,
Maxis Software,
Meier, Sid,
merchandising,
Metal Gear series,
Metroid series,
MicroProse,
Microsoft Xbox,
Microsoft Xbox 360,
Middle East,
Midway Games,
Midwest Gaming Classic (MGC),
military use of games,
minigames,
mobile games,
Molyneux, Peter,
morality and ethics,
Mortal Kombat,
motion capture/motion control,
Multiple Arcade Machine Emulator (MAME),
multi-user domains (MUDs),
Myst,
Namco,
narrative,
navigation (spatial),
navigation (temporal),
NEC PC-Engine/Turbografx-16,
Neo•Geo,
New Zealand,
Nintendo,
Nintendo 64,
Nintendo DS,
Nintendo Entertainment System (NES)/Nintendo Famicom,
Nintendo Game Boy,
Nintendo GameCube,
Nintendo Virtual Boy,
Nintendo Wii,
non-player characters (NPCs),
on-line games,
packaging,
Pac-Man,
Pan European Game Information (PEGI) system,
patent #2,455,992,
performance,
peripherals,
persistent games,
pervasive games,
phenomenology,
piracy in China,
platforms,
play,
Play Meter magazine,
PONG,
Portal,
procedural rhetoric,
psychodynamics,
psychological research on video games,
Q*bert,
Quraish,
race,
racing games,
reading video game imagery,
Reception Theory,
replay and repetition,
RePlay magazine,
representations of video games in Hollywood cinema,
resolution,
retrogaming,
rhythm and dance games,
ritual,
Riven,
role-playing games (RPGs),
rules,
save function,
scrolling,
SEGA,
Sega CD/Mega-CD,
Sega Dreamcast,
Sega Genesis/Sega Mega Drive,
Sega Master System/Sega Mark III,
Sega Saturn,
serious games,
shareware games,
shooting games,
Sierra Entertainment,
silent film,
Sim series,
simulation games,
SNK (Shin Nihon Kikaku) Playmore,
Sony Corporation,
Sony PlayStation,
Sony PlayStation 2,
Sony PlayStation 3,
Sony vs. Bleem,
sound,
sound technology,
South Korea,
space (narrative),
space (visual),
Space Invaders,
Spacewar!,
Spain,
Spector, Warren,
speedruns,
spirituality,
sports games,
StarCraft,
stealth games,
strategy games,
Street Fighter II,
subcreation,
suicide battery,
Super Nintendo Entertainment System (SNES)/Super Famicom,
survival horror games,
television,
Tetris,
3-D hardware,
3DO Interactive Multiplayer,
time,
Treasure Co. Ltd.,
Twin Galaxies,
ubiquitous games,
Ultima series,
unit operations,
United States of America (USA),
unlockable games,
vector games,
Vectorbeam,
video game studies,
Videotopia,
Vintage Arcade Preservation Society (VAPS),
violence,
virtual reality (VR),
visual literacy,
walkthroughs,
war,
web-based games,
Williams,
world (of a video game),
World Cyber Games,
World of Warcraft (WoW),
World War II in video games,
Wright, Will,
XNA,
Yokoi, Gunpei,
z-axis depth,
Zeebo,
Bibliography,
About the Contributors,
Index,

Erscheint lt. Verlag 16.8.2012
Zusatzinfo 74 bw illus
Sprache englisch
Gewicht 2155 g
Themenwelt Kunst / Musik / Theater Film / TV
Sachbuch/Ratgeber Freizeit / Hobby
Schulbuch / Wörterbuch Lexikon / Chroniken
Informatik Weitere Themen Computerspiele
Sozialwissenschaften
ISBN-10 0-313-37936-X / 031337936X
ISBN-13 978-0-313-37936-9 / 9780313379369
Zustand Neuware
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