Getting Started in 3D with Maya - Adam Watkins

Getting Started in 3D with Maya

Create a Project from Start to Finish—Model, Texture, Rig, Animate, and Render in Maya

(Autor)

Buch | Softcover
428 Seiten
2012
Focal Press (Verlag)
978-0-240-82042-2 (ISBN)
53,60 inkl. MwSt
Brisk, manageable and effective instruction on the essentials. With more than 12 years of experience teaching hundreds of 3D animators and artists, Watkins provides perfectly-paced, guided tutorials on creating 3D art with Maya. New artists gain the tools they need to grasp the theory and practice of 3D production.
Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya.

Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering. As you go from project to project you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya.

Adam Watkins is Associate Professor, 3D Animation, School of Interactive Media & Design at the University of the Incarnate Word. He is currently on a research sabbatical at the Los Alamos National Laboratory in New Mexico, where he is part of the VISIBLE effort creating virtual simulation games for use in non-proliferation exercises. Watkins has headed the 3D Animation program for over ten years and is the author of several books and over 100 articles on 3D Animation. His students are the winners of multiple national and international animation awards and festivals.

Preface

Introduction

Chapter 1 - Animation Workflow
Chapter 2 - Maya Philosophy
Chapter 3 - Modeling
Chapter 4 - Organic Modeling
Chapter 6 - Materials

Chapter 7 - Lighting and Rendering

Chapter 8 - Rigging and Skinning
Chapter 9 - Animation

Zusatzinfo 700 Line drawings, color
Verlagsort Oxford
Sprache englisch
Maße 189 x 246 mm
Gewicht 830 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Digitale Bildverarbeitung
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Grafik / Design Maya
ISBN-10 0-240-82042-8 / 0240820428
ISBN-13 978-0-240-82042-2 / 9780240820422
Zustand Neuware
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