Get Ahead in Computing: Computing and Coding in the Real World
Seiten
2020
Wayland (Verlag)
978-1-5263-0400-1 (ISBN)
Wayland (Verlag)
978-1-5263-0400-1 (ISBN)
Explore the exhilarating world of information technology. Ideal for young readers studying KS2 Computing in school
Computing and Coding in the Real World looks at applied coding and the computation hidden in the world that surrounds us.
Readers will learn how things work, from scanners at supermarket checkouts to 3D printers.
Features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. Real-world anecdotes from the world of information technology look at the forerunners of digital technology that have paved the way for coders today.
Provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS.
Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Great Games and Amazing Animation; Super Social Media and Awesome Online Safety; The Science of Computers; Web Page Design
Computing and Coding in the Real World looks at applied coding and the computation hidden in the world that surrounds us.
Readers will learn how things work, from scanners at supermarket checkouts to 3D printers.
Features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. Real-world anecdotes from the world of information technology look at the forerunners of digital technology that have paved the way for coders today.
Provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS.
Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Great Games and Amazing Animation; Super Social Media and Awesome Online Safety; The Science of Computers; Web Page Design
Clive Gifford is the author of more than 150 children's books including 'Eye Benders', winner of the Royal Society Young People's Book Prize, Royal Society-nominated 'Out of This World' and '30 Seconds Space'.
1: Computing All Around Us
2: Input and Output
3: All About Algorithms
4: Real-World Algorithms
5: Sensors
6: Coding Decisions
7: In Control
8: Barcodes and Stock Control
9: Where Am I?
10: Money Matters
11: Working with Robots
12: 3D Printing
13: The Internet of Things
14: Glossary
15: Further Resources
16: Index
Erscheinungsdatum | 25.09.2020 |
---|---|
Reihe/Serie | Get Ahead in Computing |
Verlagsort | London |
Sprache | englisch |
Maße | 206 x 262 mm |
Gewicht | 144 g |
Themenwelt | Kinder- / Jugendbuch ► Sachbücher ► Naturwissenschaft / Technik |
ISBN-10 | 1-5263-0400-7 / 1526304007 |
ISBN-13 | 978-1-5263-0400-1 / 9781526304001 |
Zustand | Neuware |
Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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