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Embers of Memory: A Throne of Glass Game

Kuro, Sarah J. Maas (Autoren)

Spiel
2019
Osprey Games
978-1-4728-3797-4 (ISBN)
21,95 inkl. MwSt
Aelin Galathynius has given up her freedom for the sake of her people. Held captive by the Queen of the Fae and tortured for information, her only companions are a silent prisoner and her own mind. The image of her mother, her lover, her friends. The embers of her memory, and a voice, deep inside...

"You will not yield."

Embers of Memory: A Throne of Glass Game is a two-player co-operative card game set during the events of Kingdom of Ash, the epic climax to Sarah J. Maas' Throne of Glass series. Working together, you must delve into the memories of the young queen and help her face her inner demons before she is overwhelmed. Be warned - each challenge you face is more complex than the last, testing the bond between you and your partner to its limit.

Players: 2
Ages: 14+
Playing Time: 45 minutes
Contents: 97 oversized cards, rulebook

Sarah J. Maas is the #1 New York Times and internationally bestselling author of the Throne of Glass, Court of Thorns and Roses, and Crescent City series. Her books have sold more than nine million copies and are published in thirty-seven languages. A New York native, Sarah lives in Pennsylvania with her husband, son, and dog. www.sarahjmaas.com - www.facebook.com/theworldofsarahjmaas - Instagram: therealsjmaas Coralie Jubenot is a self-taught French artist who worked many years with traditional mediums before transitioning to a career in digital art. Passionate about character design, she draws her influences from both comic book art and Renaissance painting. Kuro is a Japanese game designer and founder of the Japanese small-press publisher Manifest Destiny. Recent games include Seventh Hero, The Ravens of Thri Sahashri, and Ars Alchimia.

Erscheint lt. Verlag 1.10.2019
Reihe/Serie Throne of Glass
Illustrationen Coralie Jubenot
Sprache englisch
Maße 155 x 219 mm
Gewicht 552 g
Themenwelt Sachbuch/Ratgeber Freizeit / Hobby Spielen / Raten
Kinder- / Jugendbuch Jugendbücher ab 12 Jahre
Kinder- / Jugendbuch Spielen / Lernen Quiz / Rätsel
ISBN-10 1-4728-3797-5 / 1472837975
ISBN-13 978-1-4728-3797-4 / 9781472837974
Zustand Neuware
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