Building a Mobile App - Sarah Guthals

Building a Mobile App

Design and Program Your Own App!

(Autor)

Buch | Softcover
128 Seiten
2017
John Wiley & Sons Inc (Verlag)
978-1-119-37642-2 (ISBN)
9,20 inkl. MwSt
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Coding is cool, and these fun projects help you get started today!
Building a Mobile App offers basic lessons in Android development, designed specifically for kids! Three fun projects walk you through basic coding skills using MIT's App Inventor?a free, online programming tool that uses a simple block style language that makes coding easy to learn. No long chapters to read, and no homework?just dive right in! You'll begin with a basic project that shows you how to make an app that works; next, you'll put those skills to work on a photo editing app that takes your skills to the next level. Finally, you'll level up one more time to become a Game Maker?that's right, you'll actually build a mobile game that you can send to your friends! Each project includes step-by-step directions and plenty of graphics to help you stay on track, and easy-to-read instructions help you complete each project frustration-free.
App building can get pretty complicated, but it doesn't have to start out that way. Start small to pick up the basics quickly, and you'll be coding in no time! This book helps you get started quickly and easily, with a focus on fun.



Build your own Android mobile apps using a free online platform!

Code everything yourself, including buttons, screens, and interactions!

Build an app that lets you draw on pictures you take!

Create a simple, interactive game you can share with your friends!



Adults all over the world turn to For Dummies books for clear instruction with a sense of humor; the Dummies Junior books bring that same "learning is fun" attitude to kids, with projects designed specifically for a kid's interests, needs, and skill level. Building a Mobile App gets kids coding quickly, with fun projects they'll be happy to show off!

Sarah Guthals, Ph.D. has dedicated her life to coding education. She co-founded an ed-tech company, and now continues to build technology for kids to learn, create, and share safely online. She loves to help teachers demonstrate coding in the classroom, and she wishes she could show her cats how to code too!

Introduction: Get Started with Mobile Apps 2


About App Inventor 2


About This Book 3


About You 3


About the Icons 4


Project 1: Basic Mobile App Tools 6


The Software: App Inventor 6


Get Started with App Inventor 7


Start Your First Android Mobile App 9


Connect Your Android Emulator 10


Code On App Inventor 13


Add a Button That Makes a Sound 14


Rename Your Components 20


Add a Music Player 24


Test Your Music App 35


Project 2: Make an App about You 36


Design Your App 36


Make Your First Paper Prototype 37


Make Paper Phones 37


Fill In Your Paper Phones 39


Make the Skeleton of Your App 40


Create a New App 41


Create the Homepage 42


Create Your Other Screens 54


Code Your App 57


Code Up the Buttons 57


Make Simple Changes 61


Add Code to All Your Buttons 62


Project 3: Make a Photo-Editing App 63


Set Up Your Photo-Editing App 63


Start with a New App 63


Start with an Already-Made About Me App 67


Start with Your About Me App 69


Test Your App 71


Code Your Photo-Editing App 75


Set Your Background Image 75


Edit Your Design to Match Your Feature 78


Draw on Your Photos 81


Code the Ability to Draw on Photos 85


Project 4: Make a Mobile Game App 88


Decide on a Game 88


Set Up Your Game App 89


Create a New Project 89


Set Up Your Screen 89


Make a Simple Game 92


Code Winston to Move 92


Get Winston Unstuck 94


Make Winston Listen 95


Give Winston Some Food 97


Make a Re-Playable Game 101


Give Winston All He Can Eat 102


Code Winston’s Food 103


Test Your New Game 111


Make Your Game Random 112


Add a Start and Reset Button 112


Test Your Start and Reset Buttons 115


Put Your Food in Random Places 116


Keep Building 120

Erscheinungsdatum
Reihe/Serie Dummies Junior
Verlagsort New York
Sprache englisch
Maße 144 x 217 mm
Gewicht 182 g
Themenwelt Kinder- / Jugendbuch Sachbücher Naturwissenschaft / Technik
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Weitere Themen Smartphones / Tablets
ISBN-10 1-119-37642-4 / 1119376424
ISBN-13 978-1-119-37642-2 / 9781119376422
Zustand Neuware
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