Fundamentals of Game Design - Ernest Adams

Fundamentals of Game Design

Ernest Adams (Autor)

Media-Kombination
576 Seiten
2014 | 3rd edition
New Riders Publishing
978-0-321-92967-9 (ISBN)
94,95 inkl. MwSt
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning.

This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Ernest Adams: 22-year veteran of the video game industry as programmer, producer, game designer and design consultant. Founder of the International Game Developers’ Association.

Introduction
1 Games and Video Games
2 Designing and Developing Games
3 The Major Genres
4 Understanding Your Player
5 Understanding Your Machine
6 Making Money from Your Game
Getting an Idea
8 Game Worlds
9 Creative and Expressive Play
10 Character Development
11 Storytelling
12 Creating the User Experience
13 Gameplay
14 Core Mechanics
15 Game Balancing
16 General Principles of Level Design
17 Design Issues for Online Gaming
Glossary
References
Index

Erscheint lt. Verlag 7.1.2014
Sprache englisch
Maße 185 x 231 mm
Gewicht 960 g
Themenwelt Sachbuch/Ratgeber Freizeit / Hobby
Kinder- / Jugendbuch Sachbücher
Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Computerspiele
ISBN-10 0-321-92967-5 / 0321929675
ISBN-13 978-0-321-92967-9 / 9780321929679
Zustand Neuware
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