Mobile Heritage
Routledge (Verlag)
978-1-032-50920-4 (ISBN)
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Mobile Heritage explores how recent mobile technologies (such as apps, mobile accessible platforms, games, AR, MR, drones, digitized images, GPS, QR codes and NFTs) have allowed for a novel set of heritage projects, practices, and interventions to be organised by diverse constituents and thereby established new players, roles and directions in digital heritage collection, exhibition, digital design, interaction, activism and management.
The volume is not a ‘how to’ book – instead it examines this emerging landscape and its unsettling of existing relations between heritage and identity, knowledge, value, sense of place, ownership, tourism, regulatory environments, and the law – outlining a new set of issues, implications, consequences, power dynamics and, ultimately, politics. The volume includes international case studies that reconsider existing theory and explore empirical studies that seek to examine and understand changes related to ‘digitising’ aspects of heritage-related practice. The chapters deal with tangible or intangible cultural heritage – including identity, historical knowledge, historical artefacts, built architecture, cities and so on – and they pertain to diverse heritage projects initiated by cultural institutions, artists, activists, commercial organisations, scholars, and communities alike. The case studies are considered from the point of view of scholars in diverse fields of study and disciplines: including museum studies, heritage studies, archaeology, media studies, anthropology, human-computer interaction (HCI), film legal and Indigenous communities (to name a few) – as well as practitioners and the communities involved.
This volume provides a up-to-date exploration of the most recent digital technologies and their implications in the heritage sector that will be of interest to students, scholars and practitioners in the field.
Ana-Maria Herman is Senior Lecturer in Multi-Media Design and Creative Industries Production in the Department of Media, Communication and PR at Swansea University, UK.
List of figures; List of tables; List of contributors; Introduction: What is mobile heritage?; 1.No freedom, no honour: Red Dead Redemption 2 and heritage as procedural rhetoric; 2. Museum pieces or stealing the show? NFTs and the story of cinematic heritage in fragments; 3. Digital Mobilisation a just restitution? The transfer to Ethiopia of digitised manuscript copies by the British Library; 4. Open Cabinet: Critically Contextualising Contested Heritage through Augmented Reality; 5. The use of drone technology in the restitution of conflict-affected heritage: the case of Vila do Ibo, Mozambique; 6. The museum response to the Art NFT: reinventing (digital) collections and the promise of economic mobilities; 7. Coffee with a Codex and #manuscriptASMR: Showcasing rare books as a heritage practice; 8. Reconstructing the Yi Identity Through Popular Music and Social Media in China; 9. Hybrid Spaces and Geolocative Mobile Apps for LGBTQ Heritage; 10. Mobile Realities Beyond Vision and Photorealism: On Collaborative VUser Explorations with Indigenous Heritage and the Use of Intelligent Contestation in Australia; 11. The Virtual Illés Initiative: Remediating Architectures of Information within a 3D, Real-time Visualisation of 19th Century Jerusalem; 12. Digital interventions in art world gender politics: The +Archive Gwen John app and the (im)mobilising power of copyright; Index.
Erscheint lt. Verlag | 8.4.2025 |
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Reihe/Serie | Key Issues in Cultural Heritage |
Zusatzinfo | 3 Tables, black and white; 18 Halftones, black and white; 18 Illustrations, black and white |
Verlagsort | London |
Sprache | englisch |
Maße | 156 x 234 mm |
Themenwelt | Kunst / Musik / Theater |
Geisteswissenschaften ► Geschichte ► Hilfswissenschaften | |
Mathematik / Informatik ► Informatik ► Netzwerke | |
Sozialwissenschaften | |
ISBN-10 | 1-032-50920-1 / 1032509201 |
ISBN-13 | 978-1-032-50920-4 / 9781032509204 |
Zustand | Neuware |
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