Mobile Heritage
Routledge (Verlag)
978-1-032-50918-1 (ISBN)
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Mobile Heritage explores how diverse digital technologies (such as apps, GPS, games, social platforms, NFTs, drones, AR, VR, and MR, among others) have allowed for new types of heritage-related mobilities, and thereby established a novel set of practices, interventions, and politics in heritage collections, archives, exhibitions, entertainment, preservation, management, commerce, education, restitution, activism, and regulation.
The volume is not a ‘how to’ book. Instead, it critically examines this emerging landscape and its unsettling of existing relations between heritage and knowledge, value, identity, power, sense of place, community, nationhood, and ownership – thereby outlining a new set of issues, implications, and consequences. The volume brings together case studies from around the world and each chapter considers mobility matters related to both tangible and intangible cultural heritage (including art, film, music, historical games, manuscripts, Indigenous knowledge, LGBTQ histories, built architecture, cities, and more) and the involvement of a variety of constituents in recent digital heritage practices and interventions (such as artists, scholars, activists, communities, museums, non-profit organisations, educational institutions, enterprises, and commercial platforms). The contributors are scholars and practitioners drawing on various fields of study and disciplines including museum studies, archaeology, media studies, computing, art history, cultural studies, anthropology, gender studies, mobility studies, and law.
Mobile Heritage positions mobility as a critical tool to understanding the changing (digital) heritage landscape, making this volume an essential read for students, academics, and practitioners alike.
Ana-Maria Herman is Associate Professor at University of Greenwich, UK.
List of figures; List of tables; List of contributors; Introduction: What is mobile heritage?; 1. No freedom, no honour: Red Dead Redemption 2 and heritage as procedural rhetoric; 2. Museum pieces or stealing the show? NFTs and the story of cinematic heritage in fragments; 3. Digital mobilisation – a just restitution? The transfer to Ethiopia of digitised manuscript copies by the British Library; 4. Open Cabinet: Critically contextualising contested heritage through augmented reality; 5. The use of drone technology in the restitution of conflict-affected heritage: the case of Vila do Ibo, Mozambique; 6. The museum response to the art NFT: Reinventing (digital) collections and the promise of economic mobilities; 7. Coffee with a Codex and #manuscriptASMR: Showcasing rare books as a heritage practice; 8. Reconstructing the Yi identity through popular music and social media in China; 9. Hybrid spaces and geolocative mobile apps for LGBTQ heritage; 10. Mobile realities beyond vision and photorealism: On collaborative VUser explorations with Indigenous heritage and the use of intelligent contestation in Australia; 11. The Virtual Illés Initiative: Remediating architectures of information within a 3D, real-time visualisation of 19th century Jerusalem; 12. Digital interventions in art world gender politics: The Gwen John app and the (im)mobilising power of copyright; Index.
Erscheint lt. Verlag | 16.4.2025 |
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Reihe/Serie | Key Issues in Cultural Heritage |
Zusatzinfo | 3 Tables, black and white; 18 Halftones, black and white; 18 Illustrations, black and white |
Verlagsort | London |
Sprache | englisch |
Maße | 156 x 234 mm |
Themenwelt | Kunst / Musik / Theater |
Geisteswissenschaften ► Geschichte ► Hilfswissenschaften | |
Mathematik / Informatik ► Informatik ► Netzwerke | |
Sozialwissenschaften | |
ISBN-10 | 1-032-50918-X / 103250918X |
ISBN-13 | 978-1-032-50918-1 / 9781032509181 |
Zustand | Neuware |
Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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