Japanese Role-Playing Games -

Japanese Role-Playing Games

Genre, Representation, and Liminality in the JRPG
Buch | Softcover
336 Seiten
2024
Lexington Books (Verlag)
978-1-7936-4356-8 (ISBN)
43,65 inkl. MwSt
This book examines the origins and boundaries of Japanese digital role-playing games. A geographically diverse roster of contributors introduces English-speaking audiences to Japanese video game scholarship and applies postcolonial and philosophical readings to the Japanese game text.
Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.

Rachael Hutchinson is professor of Japanese studies at the University of Delaware. Jérémie Pelletier-Gagnon is postdoctoral researcher at Université du Québec à Montréal.

Erscheinungsdatum
Co-Autor Fanny Barnabé, Nökkvi Jarl Bjarnason, Joleen Blom
Verlagsort Lanham, MD
Sprache englisch
Maße 150 x 228 mm
Gewicht 526 g
Themenwelt Geisteswissenschaften Geschichte Regional- / Ländergeschichte
Informatik Weitere Themen Computerspiele
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
ISBN-10 1-7936-4356-3 / 1793643563
ISBN-13 978-1-7936-4356-8 / 9781793643568
Zustand Neuware
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