Computational Engineering of Historical Memories
Routledge (Verlag)
978-1-032-31680-2 (ISBN)
Historical events are the treasure of human experiences, the heritage that societies have used to remain resilient and express their identities. Nanetti has created and developed an interdisciplinary methodology supported by practice-based research that serves as a pathway between historical and computer sciences to design and build computational structures that analyse how societies create narratives about historical events. This consilience pathway aims to make historical memory machine-understandable. It turns history into a computational discipline through an interdisciplinary blend of philological accuracy, historical scholarship, history-based media projects, and computational tools. Nanetti presents the theory behind this methodology from a humanities perspective and discusses its practical application in user interface and experience.
An essential read for historians and scholars working in the digital humanities.
Dr. Andrea Nanetti is an award-winning and internationally recognised expert in Digital Humanities. He has carried out trailblazing research in Europe, the United States, China, Africa, and South-East Asia for over 30 years. Since 2013, he has been a Professor at Nanyang Technological University, Singapore. Using the history of Venice as contextualised within late medieval Afro-Eurasian trade systems, he achieved international standing within a broad research spectrum that spans from critical editions of primary historical sources to computational applications and web-based media. As a result, several world’s top-level institutions, including Harvard University, Princeton University, Shanghai Jiao Tong University, Brown University, Johns Hopkins University, and Ca’ Foscari University of Venice, invited him to be a visiting fellow.
List of Figures
List of Abbreviations
Foreword
Preface
Acknowledgements
1 Computational Engineering of Historical Memories
1.1 Vision, Mission, and Motivation from a Human Sciences Perspective
1.2 Reloading the Treasure of Human Experiences into the Digital Time Machine
1.3 The Online System Engineering Historical Memory (EHM): Methods and Tools
2 Historians and Computers
2.1 Computers in the Historian’s Craft. Opportunities and Limits
2.2 Reflections on the Training of Machine Learning Algorithms for the Next Generation of Historians
2.3 Towards a Computational Approach to History. The Principle of Computational Equivalence and the Phenomenon of Computational Irreducibility in Historical Sciences
3 History, Films, and Online Video Streaming
3.1 Communicating History with Films
3.1.1 Documentary Films
3.1.2 Docudramas
3.1.3 Feature Films
3.1.4 Historical Dramas
3.1.5 Compilation Films
3.1.6 User-Generated Content
3.2 Animated Picture as a Privileged Medium to Screen Historical Narratives in Films
3.2.1 Using Animation to Adapt Historical Narratives in Films
3.2.2 Significant Examples of History- Driven Animations
3.3 Validating Historical Narratives in Films
3.3.1 Acquiring Knowledge from History- Based Films. Opportunities and Challenges for the Audience
3.3.1.1 Netflix, Amazon Prime Video, and Disney+
3.3.1.2 MUBI and Curiosity Stream
3.3.1.3 YouTube and TikTok
3.3.1.4 Vimeo
3.3.1.5 History Channel
3.3.1.6 TED
3.3.2 The EHM Approach to Computational Validation of Historical Information in Films
4 Languages and Cultures at the Computational Turn
4.1 Gazing at the World as Seen from the Others
4.2 A New Tower of Babel?
4.3 Computational Approaches as Tools to Overcome Linguistic Obstacles and Cultural Barriers in the Historian’s Craft
5 EHM Showcase on Afro-Eurasia (ca 1100–1500 CE)
5.1 EHM Computational Engineering of Afro-Eurasian Communication Networks with a Focus on Waterways
5.2 Venetian State-Run Galley Convoys as a Testbed to Design ABMs and Run Simulations
5.3 Framing EHM in the Silk Road Discourse
5.4 Epilogue without Conclusion
Index
Erscheinungsdatum | 26.09.2022 |
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Zusatzinfo | 15 Line drawings, black and white; 2 Halftones, black and white; 17 Illustrations, black and white |
Verlagsort | London |
Sprache | englisch |
Maße | 138 x 216 mm |
Gewicht | 620 g |
Themenwelt | Geisteswissenschaften ► Geschichte ► Geschichtstheorie / Historik |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
ISBN-10 | 1-032-31680-2 / 1032316802 |
ISBN-13 | 978-1-032-31680-2 / 9781032316802 |
Zustand | Neuware |
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