Mythopoeic Narrative in The Legend of Zelda -

Mythopoeic Narrative in The Legend of Zelda

Anthony Cirilla, Vincent Rone (Herausgeber)

Buch | Softcover
252 Seiten
2021
Routledge (Verlag)
978-1-032-23851-7 (ISBN)
49,85 inkl. MwSt
The Legend of Zelda series is one of the most popular and recognizable examples in videogames of what Tolkien referred to as mythopoeia, or myth-making. The essays in this volume explore how The Legend of Zelda series puts players in touch with videogames’ myth-making power.
The Legend of Zelda series is one of the most popular and recognizable examples in videogames of what Tolkien referred to as mythopoeia, or myth-making. In his essay On Fairy Stories and a short poem entitled Mythopoeia, Tolkien makes the case that the fairy tale aesthetic is simply a more intimate version of the same principle underlying the great myths: the human desire to make meaning out of the world. By using mythopoeia as a touchstone concept, the essays in this volume explore how The Legend of Zelda series turns the avatar, through which the player interacts with the in-game world, into a player-character symbiote wherein the individual both enacts and observes the process of integrating worldbuilding with storytelling. Twelve essays explore Zelda’s mythmaking from the standpoints of literary criticism, videogame theory, musicology, ecocriticism, pedagogy, and more.

Anthony G. Cirilla is Assistant Professor of English Literature at College of the Ozarks and associate editor of Carmina Philosophiae, the Journal of the International Boethius Society. He received his PhD in English literature from Saint Louis University and has published and presented extensively in both Boethius and videogame studies. Vincent E. Rone (PhD, 2014, UC Santa Barbara) writes, composes, teaches, and performs. He specializes in sacred-music reforms of Catholic France and the music of fantasy, notably The Lord of the Rings and The Legend of Zelda franchises. He currently is co-editing an anthology, Nostalgia and Videogame Music.

Introduction: Zelda, Mythopoeia, and the Importance of Developing an "Inside" Perspective on Videogames

Anthony G. Cirilla

Foundations: Mythmakers and Myth-Players

Chapter 1. Digital Mythopoeia: Exploring modern myth-making in The Legend of Zelda
Alicia Fox-Lenz

Chapter 2. Extrapolative Silence in Mythopoeic Spectacle, or, Why does Link Look so Bored?

Thomas Rowland

Chapter 3 Curiositas and Critical Glitches: Speedrunning The Legend of Zelda

Ethan Smilie

The Legend of Zelda: Entrance into Mythopoeic Structure

Chapter 4. The Hero of Fa¿rie: The Triforce and Transformational Play in Link’s Mythopoeic Journey

Anthony G. Cirilla

Chapter 5. Twilight and Faërie: The Music of Twilight Princess as Tolkienesque Nostalgia

Vincent E. Rone

Chapter 6. The Domestic Champion in The Legend of Zelda: The Wind Waker

Michael David Elam

There’s Something Mything Here: Problems of Counter-Structure or Contra-Structure in Zelda’s Mythopoeic Methods

Chapter 7. "You Played the Ocarina Again, Didn’t You!!": Catastrophe and the Aesthetics of Evil in Ocarina of Time

Nathan Schmidt

Chapter 8. A Link Across Adventures: Literacy’s Relevance to Time in The Legend of Zelda Series’ Mythopoeia

Matthew Sautman

Chapter 9. Haunted by Heroes: Mythology & Hauntology in The Legend of Zelda: Majora’s MaskDamian Asling

The Legend of Pedagogy: Theory and Practice

Chapter 10. The Hero of Time: The Legend of Zelda as Children’s Literature

Chamutal Noimann & Elliot H. Serkin

Chapter 11. Take Away the Sword: Teaching for Creativity and Communication with the Legend of Zelda in Art History

David Boffa

Chapter 12. Regenerative Play and the Experience of the Sublime in The Legend of Zelda:Breath of the Wild

Gerald Farca

Alexander Lehner

Victor Navarro-Remesal

Erscheinungsdatum
Reihe/Serie Routledge Interdisciplinary Perspectives on Literature
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Gewicht 349 g
Themenwelt Geisteswissenschaften Sprach- / Literaturwissenschaft Anglistik / Amerikanistik
Geisteswissenschaften Sprach- / Literaturwissenschaft Literaturwissenschaft
Informatik Grafik / Design Film- / Video-Bearbeitung
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
ISBN-10 1-032-23851-8 / 1032238518
ISBN-13 978-1-032-23851-7 / 9781032238517
Zustand Neuware
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