The New Fiction Technologies
McFarland & Co Inc (Verlag)
978-1-4766-7914-3 (ISBN)
The Internet has fundamentally altered our perceptions of narrative and its core components, including authorship, setting, characterization, reader reception and more. With new trends, tropes and conventions emerging at the speed of cyberspace, digital media like web comics, video games and fan fiction have become laboratories for experimentation on the boundaries of contemporary storytelling.
While web comics, video games and fan fiction have received much scholarly study, this book focuses on the common ground they share, and how their processes, motivations and evolution may be more similar than we think. These media are all regarded as unique genres of digital fiction, and this book aims to bridge the gap between them. Understanding these phenomena as expressions of the same principles could be crucial to understanding the future of narrative storytelling.
Shawn Edrei, a teacher at Tel-Aviv University, is a researcher of digital narratology, exploring how new technologies change our perspectives on storytelling and authorship. An avid gamer and observer of online fandom dynamics he has written many essays and chapters on subjects ranging from superhero fiction to contemporary detective stories to interactive transmedia.
Table of Contents
Acknowledgments
Preface
Introduction
A New Narratology for the Digital Age
Communication and the Implied Author
The Fictional World and Its Inhabitants
Time, Space and Plot
The Desire for Agency as a Guiding Principle of Digital Fiction
1. Fan Fiction
The Impetus and Methodologies of Fan Fiction
Competing Authorial Powers, Conflicting Implied Authors
Ontology, Metalepsis, and Storyworld Manipulation
New Genres, Sub-Genres, and Metafiction
Visual Mimesis and Re-Enactment in Fan Films
The Meaning(s) of Fan Fiction
2. Video Game Narratology
Technological Refinement Throughout the History of Video Games
Manipulation, Morality, and Multitextuality
Love, Death, and the Avatar
Navigating Reactive Spaces in Persistent Digital Worlds
Metafiction and Fan Fiction Apparatuses in Video Games
The Continuing Evolution of Diegetic Agency
3. Webcomics
Defining Webcomics in Opposition to Print
A History of Superhero Authorship and Reactivity
Unstable Atopias and Chronologically Fluid Characters
Webcomics as a Digital Reaction to Superhero Fiction
Embracing Subversion and Normalcy in the Infinite Canvas
4. A New Way of Framing the Pursuit of Interactivity and Agency
Bibliography
Index
Erscheinungsdatum | 01.12.2021 |
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Zusatzinfo | bibliography, index |
Verlagsort | Jefferson, NC |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 240 g |
Themenwelt | Geisteswissenschaften ► Sprach- / Literaturwissenschaft ► Anglistik / Amerikanistik |
Geisteswissenschaften ► Sprach- / Literaturwissenschaft ► Literaturwissenschaft | |
Mathematik / Informatik ► Informatik ► Grafik / Design | |
ISBN-10 | 1-4766-7914-2 / 1476679142 |
ISBN-13 | 978-1-4766-7914-3 / 9781476679143 |
Zustand | Neuware |
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