Building Blocks of Tabletop Game Design - Geoffrey Engelstein, Isaac Shalev

Building Blocks of Tabletop Game Design

An Encyclopedia of Mechanisms
Buch | Softcover
626 Seiten
2022 | 2nd edition
CRC Press (Verlag)
978-1-032-01581-1 (ISBN)
78,55 inkl. MwSt
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of game mechanisms, organized by category.
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms, Second Edition compiles hundreds of game mechanisms, organized by category. The book can be read cover to cover and used as a reference to solve a specific design problem or for inspiration and research on new designs. This second edition collects even more mechanisms, expands on and updates existing entries, and includes color images. Building Blocks is a great starting point for new designers, a handy guidebook for the experienced, and an ideal classroom reference.

Each Game Mechanisms Entry Contains:






The definition of the mechanism



An explanatory diagram of the mechanism



Discussion of how the mechanism is used in successful games



Considerations for implementing the mechanism in new designs

Geoffrey Engelstein is a game designer and educator. His designs include the Space Cadets series, The Dragon & Flagon, The Expanse, and Super Skill Pinball. He has published several books on game design, including GameTek: The Math and Science of Gaming, Achievement Relocked and Game Production. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design, and has been invited to speak about game design at PAX, GenCon, Metatopia, and the Game Developers Conference. Isaac Shalev is a game designer, author and educational games consultant. Isaac has designed tabletop titles including Seikatsu, Waddle, and Show & Tile. Isaac runs Sage70, Inc., a data strategy and games-based learning consultancy that serves nonprofit organizations. Isaac lives in Cary, NC with his wife, three children, and a dog.

Chapter 1 Game Structure

Chapter 2 Turn Order and Structure

Chapter 3 Actions

Chapter 4Resolution

Chapter 5 Game End and Victory

Chapter 6 Uncertainty

Chapter 7 Economics

Chapter 8 Auctions

Chapter 9 Worker Placement

Chapter 10 Movement

Chapter 11 Area Control

Chapter 12 Set Collection

Chapter 13 Card Mechanisms

Erscheinungsdatum
Zusatzinfo 72 Halftones, color; 206 Halftones, black and white; 72 Illustrations, color; 206 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Gewicht 975 g
Themenwelt Kunst / Musik / Theater
Geisteswissenschaften Geschichte
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
ISBN-10 1-032-01581-0 / 1032015810
ISBN-13 978-1-032-01581-1 / 9781032015811
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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