The Routledge Companion to Cyberpunk Culture -

The Routledge Companion to Cyberpunk Culture

Buch | Softcover
474 Seiten
2021
Routledge (Verlag)
978-1-032-08332-2 (ISBN)
53,60 inkl. MwSt
In this companion, an international range of contributors examine with the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with a snapshot of cyberpunk culture and also cyberpunk as culture.
In this companion, an international range of contributors examine the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with snapshots of cyberpunk culture and also cyberpunk as culture.



With technology seamlessly integrated into our lives and our selves, and social systems veering towards globalization and corporatization, cyberpunk has become a ubiquitous cultural formation that dominates our twenty-first century techno-digital landscapes. The Routledge Companion to Cyberpunk Culture traces cyberpunk through its historical developments as a literary science fiction form to its spread into other media such as comics, film, television, and video games. Moreover, seeing cyberpunk as a general cultural practice, the Companion provides insights into photography, music, fashion, and activism. Cyberpunk, as the chapters presented here argue, is integrated with other critical theoretical tenets of our times, such as posthumanism, the Anthropocene, animality, and empire. And lastly, cyberpunk is a vehicle that lends itself to the rise of new futurisms, occupying a variety of positions in our regionally diverse reality and thus linking, as much as differentiating, our perspectives on a globalized technoscientific world.



With original entries that engage cyberpunk’s diverse ‘angles’ and its proliferation in our life worlds, this critical reference will be of significant interest to humanities students and scholars of media, cultural studies, literature, and beyond.

Anna McFarlane is a British Academy Postdoctoral Fellow at Glasgow University with a project entitled "Products of Conception: Science Fiction and Pregnancy, 1968-2015." She has worked on the Wellcome Trust-funded Science Fiction and the Medical Humanities project and holds a Ph.D. from the University of St Andrews on William Gibson’s science fiction novels. She is the editor of Adam Roberts: Critical Essays (2016) and has served as blog and reviews editor for the journal BMJ Medical Humanities. Graham J. Murphy is a professor with the School of English and Liberal Studies (Faculty of Arts) at Seneca College (Toronto). In addition to more than two dozen articles published in a variety of edited collections and peer-review journals, he is also co-editor of Cyberpunk and Visual Culture (2018), Beyond Cyberpunk: New Critical Perspectives (2010), and co-author of Ursula K. Le Guin: A Critical Companion (2006). Lars Schmeink is project lead at the "Science Fiction" subproject of "FutureWork," a research network funded by the German Ministry of Education and Research. He was the inaugural president of the Gesellschaft für Fantastikforschung from 2010 to 19 and has published extensively on science fiction and posthumanism. He is the author of Biopunk Dystopias: Genetic Engineering, Society, and Science Fiction (2016) and co-editor of Cyberpunk and Visual Culture (2018).

01. Cyberpunk as Cultural Formation



Anna McFarlane, Graham J. Murphy and Lars Schmeink



I: Cultural Texts



02. Literary Precursors



Rob Latham



03. The Mirrorshades Collective



Graham J. Murphy



04. Bruce Sterling: Schismatrix Plus (Case Study)



Maria Goicoechea



05. Feminist Cyberpunk



Lisa Yaszek



06. Pat Cadigan: Synners (Case Study)



Ritch Calvin



07. Post-Cyberpunk



Christopher D. Kilgore



08. Charles Stross: Accelerando (Case Study)



Gerry Canavan



09. Steampunk



Jess Nevins



10. Biopunk



Lars Schmeink



11. Non-SF Cyberpunk



Jaak Tomberg



12. Comic Books



David M Higgins and Matthew Iung



13. American Flagg! (Case Study)



Corey K. Creekmur



14. Manga



Shige (CJ) Suzuki



15. Early Cyberpunk Film



Andrew M. Butler



16. Strange Days (Case Study)



Anna McFarlane



17. Digital Effects in Cinema



Lars Schmeink



18. Blade Runner 2049 (Case Study)



Matthew Flisfeder



19. Anime



Kumiko Saito



20. Akira and Ghost in the Shell (Case Study)



Martin de la Iglesia and Lars Schmeink



21. Television



Sherryl Vint



22. Max Headroom: Twenty Minutes into the Future (Case Study)



Scott Rogers



23. Video Games



Pawel Frelik



24. Deus Ex (Case Study)



Christian Knöppler



25. Tabletop Role-Playing Games



Curtis D. Carbonell



26. Shadowrun (Case Study)
Hamish Cameron



27. Photography and Digital Art



Grace Halden



28. Fashion



Stina Attebery



29. Music



Nicholas C. Laudadio



30. Janelle Monáe: Dirty Computer (Case Study)



Christine Capetola



II: Cultural Theory



31. Simulation and Simulacra



Rebecca Haar and Anna McFarlane



32. Gothicism



Anya Heise-von der Lippe



33. Posthumanism(s)



Julia Grillmayr



34. Marxism



Hugh Charles O’Connell



35. Cyborg Feminism



Patricia Melzer



36. Queer Theory



Wendy Gay Pearson



37. Critical Race Theory



Isiah Lavender III



38. Animality



Seán McCorry



39. Ecology in the Anthropocene



Veronica Hollinger



40. Empire



John Rieder



41. Indigenous Futurisms



Corinna Lenhardt



42. Afrofuturis

Erscheinungsdatum
Reihe/Serie Routledge Media and Cultural Studies Companions
Verlagsort London
Sprache englisch
Maße 178 x 254 mm
Gewicht 880 g
Themenwelt Literatur Fantasy / Science Fiction Science Fiction
Geisteswissenschaften Geschichte
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
ISBN-10 1-032-08332-8 / 1032083328
ISBN-13 978-1-032-08332-2 / 9781032083322
Zustand Neuware
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