Multimodal Semiotics and Rhetoric in Videogames - Jason Hawreliak

Multimodal Semiotics and Rhetoric in Videogames

(Autor)

Buch | Softcover
212 Seiten
2020
Routledge (Verlag)
978-0-367-58478-8 (ISBN)
49,85 inkl. MwSt
This book uses a wide range of games as examples to demonstrate the medium’s various forms of expression at work, including audio, visual, textual, haptic, and procedural modes, with a particular focus on the procedural form, which emphasizes processes and causal relationships, to better showcase its link with meaning-making. The second half of
This book merges recent trends in game studies and multimodal studies to explore the relationship between the interaction between videogames’ different modes and the ways in which they inform meaning for both players and designers. The volume begins by laying the foundation for integrating the two disciplines, drawing upon social semiotic and discourse analytic traditions to examine their relationship with meaning in videogames. The book uses a wide range of games as examples to demonstrate the medium’s various forms of expression at work, including audio, visual, textual, haptic, and procedural modes, with a particular focus on the procedural form, which emphasizes processes and causal relationships, to better showcase its link with meaning-making. The second half of the book engages in a discussion of different multimodal configurations and user generated content to show how they contribute to the negotiation of meaning in the player experience, including their role in constructing and perpetuating persuasive messages and in driving interesting and unique player decisions in gameplay. Making the case for the benefits of multimodal approaches to game studies, this volume is key reading for students and researchers in multimodal studies, game studies, rhetoric, semiotics, and discourse analysis.

Jason Hawreliak is an assistant professor of game studies at Brock University’s Centre for Digital Humanities. His research examines the semiotic, rhetorical, and cultural functions of interactive media with an emphasis on multimodality in videogames. He is a co-founder of the online game studies periodical, First Person Scholar.

Introduction: Deepening the Conversation between Multimodal Studies and Game Studies

PART I: Setting the Stage



Chapter 1: Play, Videogames, and the Problem of Meaning



Chapter 2: The Videogame Modes



Chapter 3: The Procedural Mode

PART II: Modal Configurations



Chapter 4: Modal Consonance I: Ideological and Experiential Persuasion



Chapter 5: Modal Consonance II: Multimodal Realism, Simulation, and Virtual Reality



Chapter 6: Modal Irony: Multimodal Dissonance

PART III: Players, Mods, and Future Directions



Chapter 7: Unstable Ensembles: User Generated Content



Chapter 8: Conclusion: The Future of Multimodal Game Studies

Erscheinungsdatum
Reihe/Serie Routledge Studies in Multimodality
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Gewicht 453 g
Themenwelt Geisteswissenschaften Geschichte
Geisteswissenschaften Sprach- / Literaturwissenschaft Sprachwissenschaft
Sozialwissenschaften Kommunikation / Medien Kommunikationswissenschaft
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
ISBN-10 0-367-58478-6 / 0367584786
ISBN-13 978-0-367-58478-8 / 9780367584788
Zustand Neuware
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