Shaping the Past

Counterfactual History and Game Design Practice in Digital Strategy Games

(Autor)

Buch | Hardcover
IX, 232 Seiten
2022
De Gruyter Oldenbourg (Verlag)
978-3-11-069225-9 (ISBN)
104,95 inkl. MwSt
This series provides a multidisciplinary framework for scholarly approaches to video games in the humanities. It focuses especially on the dialectics of methodology and object: how do different scholarly fields apply their theories and methods to video games, and how do video games in turn affect these theories and methods? This series seeks to reconnect media-centric Game Studies to the disciplines it had to distance itself from in its foundation, such as literary studies or film studies, in an attempt to use their differences and contact zones in a mutually productive dialogue. It also seeks to present innovative approaches in other fields in the humanities that have yet to consider video games in a systematic way, and give a home to ground-breaking publications that push the boundaries of existing discourses and debates. In this endeavor, the series is committed to a decidedly global scope as it assembles perspectives from different cultural and academic contexts. In short, this series wants to see what the humanities do with video games and what video games do to the humanities. Proposals can be send to: rabea.rittgerodt@degruyter.com Advisory Board: Alenda Y. Chang, UC Santa Barbara Katherine J Lewis, University of Huddersfield Dietmar Meinel, University of Duisburg-Essen Ana Milošević, KU Leuven Soraya Murray, UC Santa Cruz Holly Nielsen, University of London Michael Nitsche, Georgia Tech Martin Picard, Leipzig University Melanie Swalwell, Swinburne University Emma Vossen, University of Waterloo Mark J.P. Wolf, Concordia University Esther Wright, Cardiff University

lt;strong>Ylva Grufstedt, University of Helsinki, Finland.

"A high-quality and welcome addition to scholarship on counterfactuals in gaming, and an excellent contribution to the growing body of work on game production studies." - Thomas Apperley, Centre of Excellence in Game Culture Studies, Tampere University, Finnland

Erscheinungsdatum
Reihe/Serie Video Games and the Humanities ; 7
Zusatzinfo 16 col. ill.
Verlagsort Basel/Berlin/Boston
Sprache englisch
Maße 155 x 230 mm
Gewicht 482 g
Themenwelt Geisteswissenschaften Geschichte Allgemeine Geschichte
Schlagworte Betatest • Beta tests • counterfactual history • counterfactual history, game scripting, beta tests • Game scripting • Kontrafaktische Geschichte • Populärgeschichte • Popular History • Skripte für Spiele • Strategiespiele • Strategy Games
ISBN-10 3-11-069225-2 / 3110692252
ISBN-13 978-3-11-069225-9 / 9783110692259
Zustand Neuware
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