Video Games and Spatiality in American Studies

Dietmar Meinel (Herausgeber)

Buch | Hardcover
IX, 292 Seiten
2022
De Gruyter Oldenbourg (Verlag)
978-3-11-067510-8 (ISBN)
80,95 inkl. MwSt
While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths ("wilderness," "frontier," or "city upon a hill"), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games.

Dietmar Meinel, University of Duisburg-Essen

Erscheinungsdatum
Reihe/Serie Video Games and the Humanities ; 5
Zusatzinfo 21 b/w ill.
Verlagsort Berlin/München/Boston
Sprache englisch
Maße 155 x 230 mm
Gewicht 564 g
Themenwelt Geisteswissenschaften Geschichte Allgemeine Geschichte
Schlagworte Raum • room • spatialität • Spatiality • video games • Videospiele
ISBN-10 3-11-067510-2 / 3110675102
ISBN-13 978-3-11-067510-8 / 9783110675108
Zustand Neuware
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