Gamification Mindset - Ole Goethe

Gamification Mindset

(Autor)

Buch | Hardcover
XI, 138 Seiten
2019 | 1st ed. 2019
Springer International Publishing (Verlag)
978-3-030-11077-2 (ISBN)
160,49 inkl. MwSt

This book explores how gamification techniques are used to leverage users' natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it gives more than just an introduction and develops the readers understanding through frameworks and models, based on research to make it easier to develop gamified systems.

The concept of gamification achieved increased popularity in 2010 when a number of softwares and services started explaining their products as a 'gamification' design. Gamification Mindset explains how game elements and mechanics are important, how video games are learning systems and examines how video game aesthetics are vital in the development of gamification. The book will challenge some common beliefs when it comes to gamifications' abilities to immerse and change the user's intrinsic and extrinsic motivations. 

Gamification Mindset aims to develop new models in gamification to enable easier gamification scenarios. It is a comprehensive analysis and discussion about gamification and serves as a useful tool, since it acquaints readers with gamification and how to use it, through illustrated practical theoretical models. Academic researchers, students, educators and professional game and gamification designers will find this book invaluable.

 

 

Technology impact mindsets.- Gamified thinking.- Problems with applying gamified thinking into a product.- Games are learning systems.- Learning experiences in real life.- Game design principles usable in gamification.- Timings in games and gamification.- Immersion in games and gamification.- Multimodality in gamification.

Erscheinungsdatum
Reihe/Serie Human–Computer Interaction Series
Zusatzinfo XI, 138 p. 43 illus., 42 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Gewicht 393 g
Themenwelt Geisteswissenschaften Sprach- / Literaturwissenschaft Literaturwissenschaft
Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Software Entwicklung Spieleprogrammierung
Informatik Software Entwicklung User Interfaces (HCI)
Schlagworte Game Design • Gamification • Interaction Design • User Experience • user interface
ISBN-10 3-030-11077-X / 303011077X
ISBN-13 978-3-030-11077-2 / 9783030110772
Zustand Neuware
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