Working with Video Gamers and Games in Therapy - Anthony M. Bean

Working with Video Gamers and Games in Therapy

A Clinician's Guide

(Autor)

Buch | Softcover
198 Seiten
2018
Routledge (Verlag)
978-1-138-74714-2 (ISBN)
48,60 inkl. MwSt
Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health. Chapters examine the factors that compel individual gamers to select and identify with particular games and characters, as well as the different play styles, genres, and archetypes common in video games. For clinicians looking to understand their clients’ relationships with video games or to use games as a therapeutic resource in their own practice, this is a thoughtful, comprehensive, and timely resource.

Anthony M. Bean, PhD, is a licensed psychologist and executive director at The Telos Project, a nonprofit mental health clinic in Fort Worth, Texas, and an adjunct professor at Framingham State University in Massachusetts. He specializes in the therapeutic implications of video games and gaming, working with children and adolescents, and the use of video-game character identification as a therapeutic technique.

1. Introduction 2. What Are Video Games? 3. Video Game Genres 4. Video Games, Relationships, and Online Interpersonal Communication 5. Society and Video Games 6. Archetypes 7. Video Game Archetypes 8. The Importance of Play and Imagination 9. Understanding Video Gaming as Immersive 10. Working Therapeutically with Video Gamers 11. For the Families! Guiding Ideas and Resources for Therapists and Families

Erscheinungsdatum
Zusatzinfo 14 Tables, black and white; 19 Line drawings, black and white; 9 Halftones, black and white; 28 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Gewicht 285 g
Themenwelt Geisteswissenschaften Psychologie
Informatik Software Entwicklung Spieleprogrammierung
Medizin / Pharmazie Medizinische Fachgebiete Psychiatrie / Psychotherapie
Medizin / Pharmazie Medizinische Fachgebiete Suchtkrankheiten
Medizin / Pharmazie Physiotherapie / Ergotherapie Ergotherapie
Sozialwissenschaften Kommunikation / Medien
Sozialwissenschaften Soziologie
ISBN-10 1-138-74714-9 / 1138747149
ISBN-13 978-1-138-74714-2 / 9781138747142
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
2D- und 3D-Spiele entwickeln

von Thomas Theis

Buch | Softcover (2023)
Rheinwerk (Verlag)
29,90