Video Games and Storytelling - Souvik Mukherjee

Video Games and Storytelling

Reading Games and Playing Books
Buch | Softcover
239 Seiten
2018 | 1st ed. 2015
Palgrave Macmillan (Verlag)
978-1-349-58014-9 (ISBN)
53,45 inkl. MwSt
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.

Souvik Mukherjee is Assistant Professor of English Literature at Presidency University, Calcutta, India. Souvik has been researching video games as an emerging storytelling medium since 2002 and has completed his PhD on the subject from Nottingham Trent University in 2009. He did his postdoctoral research in the humanities faculty of De Montfort University, UK and at the Indian Institute of Technology in New Delhi, India where he worked on digital media and narrative analysis. Souvik's research examines their relationship to canonical ideas of narrative and also how video games inform and challenge current conceptions of technicity, identity and culture, in general. His current interests involve the analysis of paratexts of video games, the concept of time in video games and the treatment of diversity and the margins in video games. Besides game studies, his other interests are (the) digital humanities and early modern literature.

Erscheinungsdatum
Zusatzinfo VII, 239 p.
Verlagsort Basingstoke
Sprache englisch
Maße 140 x 216 mm
Themenwelt Kunst / Musik / Theater
Geisteswissenschaften Sprach- / Literaturwissenschaft Anglistik / Amerikanistik
Geisteswissenschaften Sprach- / Literaturwissenschaft Literaturwissenschaft
Mathematik / Informatik Informatik Theorie / Studium
Informatik Weitere Themen Computerspiele
Sozialwissenschaften Kommunikation / Medien Kommunikationswissenschaft
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
Schlagworte Affect • Deleuze • Derrida • Digital Narrative • Game Studies • ludology • Storytelling • Supplementarity • Time • Videogame
ISBN-10 1-349-58014-7 / 1349580147
ISBN-13 978-1-349-58014-9 / 9781349580149
Zustand Neuware
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