Introduction to Game Analysis
Seiten
2014
Routledge (Verlag)
978-0-415-70326-0 (ISBN)
Routledge (Verlag)
978-0-415-70326-0 (ISBN)
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Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context.
Introduction to Game Analysis serves as an accessible guide to analyzing games using strategies borrowed from textual analysis. Clara Fernández-Vara’s concise primer provides instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Bioshock and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.
Introduction to Game Analysis serves as an accessible guide to analyzing games using strategies borrowed from textual analysis. Clara Fernández-Vara’s concise primer provides instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Bioshock and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.
Clara Fernández-Vara is Associate Arts Professor at the Game Center, New York University. She teaches courses on videogame theory and game narrative, and works as a freelance game designer and writer. As a researcher, her main interest is in exploring the integration of stories and gameplay, as well as developing theoretical frameworks to understand games better.
1. The Whys and Wherefores of Game Analysis 2. Preparing for the Analysis 3. Areas of Analysis – Context 4. Area 2 – Game Overview 5. Area 3 – Formal Elements 6. Writing the Analysis 7. Wrapping Things Up Appendix I: Sample Analyses Appendix II: List of Other Published Analyses
Zusatzinfo | Adapt Principles American Journalism to 6 x 9; 35 Halftones, black and white |
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Verlagsort | London |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 544 g |
Themenwelt | Geisteswissenschaften ► Sprach- / Literaturwissenschaft ► Anglistik / Amerikanistik |
Geisteswissenschaften ► Sprach- / Literaturwissenschaft ► Literaturwissenschaft | |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft | |
ISBN-10 | 0-415-70326-3 / 0415703263 |
ISBN-13 | 978-0-415-70326-0 / 9780415703260 |
Zustand | Neuware |
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