Playing with the Past
Springer London Ltd (Verlag)
978-1-4471-2595-2 (ISBN)
Erik is Associate Professor at Auckland School of Design, Massey University, and a member of IGDA (International Game Developers Association), DiGRA, and ICIP (ICOMOS International Committee on Interpretation and Presentation of Cultural Heritage Sites). He graduated in architecture, philosophy, and engineering (Geomatics). His doctoral thesis ‘Evaluating Cultural Learning in Virtual Environments’ (sponsored by an Australian Research Council industry grant) involved the design and evaluation of online virtual environments; the industry partner was Lonely Planet. Since his PhD he has supervised or collaborated on various games and virtual environment projects, mostly based on cultural learning, spatial projection, or physical computing. He has taught game design, interaction design, user experience design, architectural design, digital media and CAD. He is now the Associate Professor, Research and Postgraduate Director, School of Design, College of Creative Arts, Massey University, NewZealand. His research areas include: game design, virtual heritage (digital and online interpretations of culture), architectural visualization, serious gaming (using game engines to teach archaeology), innovative peripherals and physical computing (tangible computing, biofeedback, surround displays), interactive narrative, and evaluation techniques for the user experience of interactive spatial media.
1. Introducing Virtual Travel.- 2. Virtual Environments.- 3.Virtual Places.- 4. Cultural and Social Presence.- 5. Game-Style Interaction.- 6. Playing With The Past.- 7. Augmenting the Present With the Past.- 8. Evaluating Virtual Heritage.- 9. Conclusion.- Index.
Reihe/Serie | Human–Computer Interaction Series |
---|---|
Zusatzinfo | XXII, 214 p. |
Verlagsort | England |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Geisteswissenschaften ► Geschichte |
Mathematik / Informatik ► Informatik ► Betriebssysteme / Server | |
Mathematik / Informatik ► Informatik ► Grafik / Design | |
Informatik ► Office Programme ► Outlook | |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Informatik ► Weitere Themen ► CAD-Programme | |
Sozialwissenschaften | |
Schlagworte | 3D Usability • 3D Worlds • Architecture • cultural heritage • Cultural Learning • Game Design • Historical Learning • Interaction Design • Virtual Environments • virtual heritage • Virtual Worlds |
ISBN-10 | 1-4471-2595-9 / 1447125959 |
ISBN-13 | 978-1-4471-2595-2 / 9781447125952 |
Zustand | Neuware |
Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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