Video Game Play & Consciousness -

Video Game Play & Consciousness

Jayne Gackenbach (Herausgeber)

Buch | Hardcover
365 Seiten
2012
Nova Science Publishers Inc (Verlag)
978-1-62081-113-9 (ISBN)
299,10 inkl. MwSt
The idea that such pervasive and ever-growing immersion in virtual play affects consciousness seems obvious and is the focus of this volume. These apparently wide-ranging topics have never been collected together under the "consciousness and gaming" header. Adding to any serious inquiry into gaming and consciousness must be the first-person account or the phenomenon itself. This book leads off with just such an examination. The 16 chapters in this edited book are divided into five sections: Player Experience; From Attention and Absorption to Flow; Unconscious Processing; Imaginal Considerations; and Applications. This book represents an international and interdisciplinary offering.

Preface; Breaking Realities; Experiencing Digital Games; Psychological Consequences of Video Gaming, As Structured by Players; The Effects of Action Video Game Play on Vision & Attention; Absorption, immersion, & consciousness; The Effect of Self-Consciousness on Immersion & Flow During Video Game Play; The Synchronization Theory of Flow: Consequences of a Limited Capacity for Attention & Consciousness; Absorbed in Video Game Play: From Immersion to the Development of Consciousness; Video Game Play & Dreams; Incorporation of Game Elements in Dreams: Exploratory Research Into World Of Warcraft Dreaming; An Introduction to Game Transfer Phenomena in Video Game Playing; Transitional Spaces: Consciousness, the Imagination, & the Avatar-Mediated Experience; The Boundaries & Borders of Dissociation in Virtual Worlds & Games; Optimizing Cognitive Coherence, Learning, & Psychological Healing With Drama-Based Video Games; Enhancing Game Play Experience Using Machine Consciousness; Shifting Worldview Using Video Game Technologies; Index.

Zusatzinfo Illustrations
Verlagsort New York
Sprache englisch
Maße 180 x 260 mm
Gewicht 674 g
Themenwelt Geisteswissenschaften Psychologie Allgemeine Psychologie
Geisteswissenschaften Psychologie Verhaltenstherapie
Informatik Weitere Themen Computerspiele
ISBN-10 1-62081-113-8 / 1620811138
ISBN-13 978-1-62081-113-9 / 9781620811139
Zustand Neuware
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