Understanding Video Games
Routledge (Verlag)
978-0-415-89696-2 (ISBN)
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Understanding Video Games, 2nd Edition is an essential read for newcomers to video game studies and experienced game scholars alike. This follow-up to the pioneering first edition takes video game studies into the next decade of the twenty-first century, highlighting changes in the game business, advances in video game scholarship, and recent trends in game design and development—including mobile, social, and casual gaming.
In Understanding Video Games, 2nd Edition students will:
Assess the major theories used to analyze games, such as ludology and narratology
Gain familiarity with the commercial and organizational aspects of the game industry
Trace the history of video games from Pong to Playstation 3 and beyond
Explore the aesthetics of game design
Evaluate the cultural position of video games
Consider the potential effects of both violent and "serious" games.
Extensively illustrated, and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline (including an interactive online version), Understanding Video Games, 2nd Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment and society.
Jonas Heide Smith holds an MA in Media Studies from the University of Copenhagen and a PhD in video games from the IT University of Copenhagen. He has taught computer-mediated communication at The University of Copenhagen, The Copenhagen Business School, The IT University of Copenhagen and Roskilde University, and is the co-author of a critically acclaimed book in Danish on computer games. Simon Egenfeldt-Nielsen is CEO of Serious Games interactive. He has worked as an assistant professor at the IT University of Copenhagen teaching games and learning projects for five years, and has studied, researched and worked with computer games for over a decade. He is the author of four books on video games. Susana Pajares Tosca holds a PhD in digital literature from the Complutense University of Madrid and is an associate professor at the IT University of Copenhagen. She has taught, researched and published widely on computer games since the mid-nineties. She is a founding editor of Game Studies, the first international peer-reviewed journal on computer game studies.
Introduction 1. Studying Video Games 2. The Game Industry 3. What is a Game? 4. History 5. Video Game Aesthetics 6. Video Games in Culture 7. Narrative 8. Serious Games—When Entertainment Is Not Enough 9. Video Games and Risks Video Game Timeline. Glossary List of Games Bibliography
Erscheint lt. Verlag | 10.9.2012 |
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Zusatzinfo | Following New Media: A Critical Introduction; 15 Line drawings, black and white; 90 Halftones, black and white; 5 Tables, black and white |
Verlagsort | London |
Sprache | englisch |
Maße | 178 x 254 mm |
Gewicht | 748 g |
Themenwelt | Geisteswissenschaften ► Geschichte |
Informatik ► Weitere Themen ► Computerspiele | |
Sozialwissenschaften ► Kommunikation / Medien | |
ISBN-10 | 0-415-89696-7 / 0415896967 |
ISBN-13 | 978-0-415-89696-2 / 9780415896962 |
Zustand | Neuware |
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